Marksman English
gigacancer foxy jumpscare paradox (boozler edit)
Goober70's build that I updated according to his punchadox tutorial since the original build seems to have been abandoned. I also added some annotations to category and item descriptions. All props to goober70/goobinator3000/redzh!
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35Items
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Skill PathRecommended ability point investment orderUnlockUpgrade 1 · 2 · 5
Ability12345678910111213141516
Pulse GrenadeAbility 1
Time WallAbility 2
Kinetic CarbineAbility 3
Paradoxical SwapUltimateItem Path
35 itemsLane/Roaming
10 itemsGet what you need. Pick either CQ or HMV.
800iHeadshot Booster
Headshot BoosterYour next headshot against an enemy Hero deals bonus
800iHigh-Velocity Rounds
High-Velocity Rounds+60%
800iClose Quarters
Close QuartersDeal additional
1.600iMelee Charge
Melee ChargeYour next Heavy Melee attack against an enemy deals increased damage.+50% Heavy
1.600iFleetfoot
FleetfootGain
800iExtra Stamina
Extra Stamina+1
800iSprint Boots
Sprint Boots2.0mm Sprint Speed+2 Out of Combat RegenBuild Description: Hold W for less time!
800iMelee Lifesteal
Melee LifestealYour next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.+12%
800iSpirit Strike
Spirit StrikeWhen you perform a Light or Heavy Melee attack against a hero, deal
extra spirit damage with the attack and reduce the target's
800iExtra Charge
Extra Charge+1 Bonus Ability Mid Game
8 itemsHunter's is your first flex.
1.600iBullet Resist Shredder
Bullet Resist ShredderReduces
combo!
1.600iCompress Cooldown
Compress Cooldown
3.200iHunter’s AuraHunter’s AuraReduces nearby enemies'
3.200iHeadhunter
HeadhunterYour next headshot against an enemy Hero deals bonus
3.200iPoint Blank
Point BlankWhen in close range to your target, gain
close quarters encounters we put ourselves in!
1.600iOpening Rounds
Opening RoundsYour attacks have additional
1.600iEnduring Speed
Enduring SpeedReduces the effect of enemy
3.200iStamina Mastery
Stamina MasteryAllows an additional use of Air Jump or Air Dash before landing.+2 Choose 1 active if needed
6 items
1.600iSlowing Hex
Slowing HexSlows movement of enemy target. Also Silences their movement-based items and
3.200iDecay
DecayInflict damage over time to a target, dealing damage based on their current
Decay's damage is non-lethal and does not apply item procs.+8
Abrams,
Shiv,
Infernus? This is the active you need.
800iRusted Barrel
Rusted BarrelTarget an enemy to reduce their
3.200iKnockdown
KnockdownApply a Stun after 2s. Stun duration is increased against airborne targets.Increases the target's gravity for the duration of the stun.+75 Bonus
6.400Cursed Relic
Cursed RelicCurses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.Your own Damage Output is reduced for the duration.55s Cooldown3.25s Duration20mm Cast Range-25% Damage Penalty#3147316197
#3147316197Late Game
11 items
ColosSUS and upgrades are priority.
6.400iColossus
ColossusGrow larger in size, gaining
ColosSUS let's you HMC THREE TIMES!!!! And makes you tanky yippee
6.400iPhantom Strike
Phantom StrikeTeleport to an enemy target and pull them to the ground. Dealing damage,
6.400iCrippling Headshot
Crippling HeadshotLanding a Headshot will reduce their Bullet and
6.400iDiviner’s KevlarDiviner’s KevlarUpon casting an ultimate ability gain a Barrier and temporary
6.400iGlass Cannon
Glass CannonEach hero kill grants permanent
6.400iFrenzy
FrenzyWhile you are below 50%
Bullet Lifesteal16s CooldownBuild Description: I don't use this often.
3.200iSuperior Cooldown
Superior CooldownReduces the Cooldown of your
3.200Tankbuster
Tankbuster
3.200Lifestrike
LifestrikeYour Melee Attack applies
3.200iRapid Recharge
Rapid Recharge+2 Bonus Ability
3.200iFortitude
FortitudeAfter not taking damage for a period, gain