General
- Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
- Distance allowed to shoot Shrines ▲ increased by 7m
- Hero Kill Bounty ▲ increased from 175->1600 to 250->1800 (maxes out at 45 min)
- 2 hero soul split ratio ▲ increased from 60% to 65%
- Walker HP ▲ increased by 10%
- Walkers resistance vs troopers reaches -40% at 20 minutes instead of 16 minutes
- Objectives Spirit Resistance ▼ reduced from 50% to 40%
- The soul orb securer's advantage over denier has been ▼ reduced.
- Add a flash to the start of the soul orb claimability window
Map
- Moved outer lane Base Guardians down to the ▼ lower landing.
- Added interior connection from ▼ lower landing to the ropes.
- Flattened the shape of the outer lane base bridges.
Heroes
Abrams:
Move Speed ▼ reduced from 6.8 to 6.5
Dynamo:
Rejuvenating Aurora T3 ▼ reduced from 3% to 2.5%
Kelvin:
Stamina Cooldown ▲ increased from 5s to 6s
Lady Geist:
Health per boon ▼ reduced from 86 to 82
Lady Geist:
Essence Bomb self damage spirit
scaling ▲ increased from 1.3 to 1.6
Lady Geist:
Life Drain cast range ▼ reduced from 20m to 18m
McGinnis:
Medicinal Specter T3 ▼ reduced from 3.5% to 3%
Shiv:
Move Speed ▼ reduced from 7 to 6.8
Shiv:
Health per boon ▼ reduced from 81 to 77
Shiv: Base gun damage ▼ reduced from 4.95 to 4.6
Vyper:
Health per boon ▼ reduced from 64 to 53
Vyper: Now has -20% Crit Bonus Scale (like
Kelvin)
Vyper:
Bullet damage growth ▼ reduced from 0.33 to 0.28
Warden:
Last Stand T2 ▼ reduced from +70 DPS to +60
Warden:
Last Stand
spirit power
scaling ▲ increased from 1.3 to 1.4
Wraith:
Health per boon ▼ reduced from 65 to 57
Wraith:
Full Auto T2
spirit damage per bullet ▼ reduced from 5 to 4
Yamato:
Crimson Slash T2 heal ▼ reduced from 8% to 6%
Weapon Items
Close Quarters: Melee Resistance ▲ increased from 15% to 20%
Extended Magazine: Max
Ammo ▲ increased from 25% to 30%
Headshot Booster: Cooldown ▲ increased from 6s to 8s
Monster Rounds: Out of Combat regen ▼ reduced from 1.5 to 1
Restorative Shot:
Weapon Damage ▲ increased from 6% to 8%
Restorative Shot: Cooldown ▼ reduced from 7s to 6s
Active Reload: No longer goes on cooldown when it doesn't trigger
Active Reload: Now grants +1
Move Speed during the active- Backstabber: Now only triggers when hitting an enemy within 25m
Fleetfoot: Cooldown ▼ reduced from 11s to 10s
Intensifying Magazine:
Weapon Damage ▲ increased from 40% to 45%
Long Range:
Weapon Damage ▲ increased from 35% to 40%
Melee Charge: Bonus Heavy Damage ▼ reduced from 30% to 25%
Slowing Bullets: Dash distance slow ▼ reduced from -25% to -20%
Titanic Magazine:
Weapon Damage ▼ reduced from 15% to 12%
Weakening Headshot:
Health bonus ▲ increased from +50 to +75
Alchemical Fire:
Spirit power
scaling ▲ increased from 0.056 to 0.07
Berserker: Bullet Resistance ▼ reduced from 18% to 16%
Burst Fire: Now grants +10%
Fire Rate
Burst Fire: Active
Fire Rate ▼ reduced from +45% to +35%
Burst Fire: Cooldown ▼ reduced from 8s to 7s
Burst Fire: Duration ▼ reduced from 4s to 3.5s
Cultist Sacrifice: ▲ Buff no longer expires on death
Cultist Sacrifice: ▲ Buff duration ▼ reduced from 180s to 170s
Cultist Sacrifice: Bonus
health ▼ reduced from 300 to 275
Escalating Resilience: Bonus
health ▲ increased from +100 to +125
Escalating Resilience:
Stack duration ▲ increased from 20s to 24s
Express Shot:
Weapon Damage ▼ reduced from +150% to +125%
Headhunter: Cooldown ▲ increased from 6s to 8s
Headhunter:
Weapon Damage ▼ reduced from +8% to +5%
Hollow Point: Bullet Resistance Reduction ▲ increased from -10% to -12%
Hunter's Aura: Bullet Resistance Reduction ▲ increased from -7% to -8%
Point Blank: Melee Resistance ▲ increased from +25% to +30%- : Weapon Fall-off Range ▲ increased from +18% to +20%
Spirit Rend: Debuff duration ▼ reduced from 8s to 7s
Tesla Bullets: Damage ▼ reduced from 45 to 40
Toxic Bullets: Bleed ▼ reduced from 2.6% to 2.5%
Armor Piercing Rounds: Chance ▼ reduced from 65% to 60%
Capacitor: Active damage ▼ reduced from 200 to 100
Capacitor: Damage ▼ reduced from 45 to 40
Crushing Fists: Bonus Heavy Damage ▼ reduced from 30% to 25%
Crushing Fists:
Melee damage ▼ reduced from 25% to 20%
Frenzy: Bullet Resistance bonuses changed to Spirit Resistance
Glass Cannon:
Fire Rate per
stack ▲ increased from +7% to +8%
Lucky Shot: Chance ▲ increased from 20% to 25%
Shadow Weave: Cooldown ▼ reduced from 48s to 40s
Spiritual Overflow:
Fire Rate ▼ reduced from +40% to +30%
Spiritual Overflow: Active now also grants +20%
Ability Duration
Vitality Items
Enduring Speed: Now upgrades from
Sprint Boots
Enduring Speed:
Move Speed ▲ increased from +1.75 to +2 (does not grant sprint, +2 Sprint upgrades to +2
Move Speed)
Enduring Speed: Slow Resistance ▼ reduced from 50% to 30%
Enduring Speed: No longer grants +75 Bonus
Health
Enduring Speed: Now grants +2 Out of Combat Regen
Bullet Lifesteal: Bonus
Health ▲ increased from +70 to +90
Debuff Reducer: Bonus
Health ▼ reduced from +75 to +50
Enchanter's Emblem: Out of Combat Regen ▼ reduced from +3 to +2
Guardian Ward: Bonus Range ▲ increased from +8% to +10%
Healing Booster:
Healing Effectiveness ▼ reduced from +25% to +20%
Healing Nova: Heal ▼ reduced from 300 to 260
Healing Nova:
Spirit power
scaling ▲ increased from 0.93 to 1.3
Reactive Barrier: Now grants +5% Spirit Resistance
Restorative Locket: Charge up range ▼ reduced from 35m to 30m
Restorative Locket: Heal spirit
scaling ▼ reduced from 0.23 to 0.17
Return Fire: Cooldown ▼ reduced from 30s to 25s
Spirit Shielding: Now grants +1
Move Speed after the shield triggers
Weapon Shielding: Now grants +1
Move Speed after the shield triggers
Bullet Resilience: Low HP trigger ▲ increased from +30% to +35%- Debuff Remover:
Move Speed ▲ buff duration ▼ reduced from 4s to 3s
Fury Trance: Bonus
health ▲ increased from +50 to +100
Fury Trance: Active Bullet Resistance changed to Spirit Resistance
Lifestrike: Heal ▼ reduced from 60% to 50%
Majestic Leap: Cooldown ▼ reduced from 32s to 28s
Majestic Leap: Barrier ▲ increased from 300 to 350
Metal Skin: Dash Distance penalty ▼ reduced from 25% to 20%
Rescue Beam: Heal ▼ reduced from 25% to 20%
Spirit Resilience: Low HP trigger ▲ increased from +30% to +35%
Stamina Mastery: Air Jump/Dash Distance ▲ increased from +25% to +30%
Trophy Collector: Max Stacks ▲ increased from 14 to 16
Veil Walker: Invis duration ▼ reduced from 7s to 6s
Cheat Death: Duration ▲ increased from 4s to 4.5s
Cheat Death: Cooldown ▼ reduced from 130s to 120s
Healing Tempo:
Healing Effectiveness ▼ reduced from +30% to +25%
Infuser:
Spirit Power ▼ reduced from +35 to +30
Phantom Strike: Cooldown ▲ increased from 30s to 35s
Plated Armor: On-Hit Prevention Percent ▼ reduced from 60% to 50%
Siphon Bullets: No longer grants +10% Bullet Resistance
Siphon Bullets: Now grants +12% Spirit Resistance
Siphon Bullets: Cooldown ▼ reduced from 0.8s to 0.7s
Spellbreaker: Cooldown ▼ reduced from 14s to 10s
Spirit Items
Extra Charge: Charged
Spirit Power ▲ increased from +5 to +7
Mystic Burst: Chargeup time ▼ reduced from 14s to 12s
Mystic Regeneration: No longer scales with
Spirit Power
Mystic Regeneration: Now upgrades to a new T3 Spirit Item,
Radiant Regeneration
Rusted Barrel:
Fire Rate reduction ▲ increased from -30% to -35%
Arcane Surge:
Ability Range ▼ reduced from +20% to +15%
Arcane Surge:
Ability Duration ▼ reduced from +20% to +15%
Bullet Resist Shredder: Duration ▲ increased from 6s to 8s
Cold Front: Cooldown ▼ reduced from 30s to 24s
Compress Cooldown: Imbued Cooldown Reduction ▲ increased from +18% to +22%
Duration Extender: Imbued
Ability Duration ▲ increased from +20% to +22%
Quicksilver Reload: Chargeup time ▲ increased from 16s to 18s
Decay: Damage ▼ reduced from 2.75% to 2.5%
Decay: Cooldown ▲ increased from 24s to 30s
Rapid Recharge: Charged
Spirit Power ▲ increased from +10 to +16
Silence Wave: Cooldown ▲ increased from 28s to 30s
Silence Wave: Silence duration ▼ reduced from 4s to 3.75s
Surge of Power:
Spirit Power ▲ increased from 22 to 25
Tankbuster: Damage ▼ reduced from 7% to 6%
Tankbuster: Chargeup time ▲ increased from 8s to 12s
Torment Pulse: Bonus
Health ▲ increased from 110 to 125
Radiant Regeneration: New T3 Spirit Item, upgrades from
Mystic Regeneration. Dealing damage to enemy heroes grants you +5 HP regen (with 0.04 spirit
scaling) for 5s. On ability cast, heals you for +100 and provides +2
Move Speed for 3s. Cooldown 6s.
Arctic Blast: Cooldown ▼ reduced from 30s to 24s
Boundless Spirit: No longer heals and grants movement speed on ability cast.
Boundless Spirit: Now grants +10%
Spirit Power
Boundless Spirit:
Spirit Power ▼ reduced from 40 to 35
Echo Shard: Cooldown ▼ reduced from 35s to 30s
Escalating Exposure: Spirit Amp per
Stack ▲ increased from 4% to 4.5%
Escalating Exposure: Max Stacks ▼ reduced from 14 to 12
Ethereal Shift: Cooldown ▼ reduced from 24s to 22s
Focus Lens: Cooldown ▲ increased from 27s to 28s
Mercurial Magnum: Chargeup time ▲ increased from 10s to 14s
Scourge: Damage ▼ reduced from 3.5% to 3.25%
Spirit Burn: Damage Threshold ▲ increased from 400 to 500






















































































