Mystic Russian
viscous punch
ww
♥ 540 weekly favorites
540Weekly favorites
44Items
RussianLanguage
Skill PathRecommended ability point investment orderUnlockUpgrade 1 · 2 · 5
Ability12345678910111213141516
SplatterAbility 1
The CubeAbility 2
Puddle PunchAbility 3
Goo BallUltimateItem Path
44 itemst1
11 items
800Monster Rounds
Monster Rounds+25%
800Close Quarters
Close QuartersDeal additional
800Melee Lifesteal
Melee LifestealYour next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.+12%
800Extra Charge
Extra Charge+1 Bonus Ability
1.600Battle Vest
Battle VestWhile you are above 65%
1.600Recharging Rush
Recharging RushDealing significant
1.600Melee Charge
Melee ChargeYour next Heavy Melee attack against an enemy deals increased damage.+50% Heavy
800Mystic Expansion
Mystic Expansion
3.200Lifestrike
LifestrikeYour Melee Attack applies
3.200Rapid Recharge
Rapid Recharge+2 Bonus Ability
1.600Compress Cooldown
Compress Cooldownt2
6 items
3.200Ballistic Enchantment
Ballistic Enchantment
3.200Warp Stone
Warp StoneTeleport straight ahead, gaining
6.400Crushing Fists
Crushing FistsYour
3.200Point Blank
Point BlankWhen in close range to your target, gain
3.200Greater Expansion
Greater ExpansionIncreases the range and effect radius of your
6.400Colossus
ColossusGrow larger in size, gaining #Citadel_HeroBuilds_Mid
Optional5 items
1.600Arcane Surge
Arcane SurgeAfter you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and
1.600Bullet Resist Shredder
Bullet Resist ShredderReduces
1.600Opening Rounds
Opening RoundsYour attacks have additional
3.200Hollow Point
Hollow PointWhen you are above 65%
3.200Hunter’s AuraHunter’s AuraReduces nearby enemies' gun
Optional3 items
3.200Shadow Weave
Shadow WeaveBecome Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you…+5 Out of Combat Regen1.5mm Sprint Speed20mm Spot Radius5mm Invis Sprint Speed
6.400Glass Cannon
Glass CannonEach hero kill grants permanent
6.400Lucky Shot
Lucky ShotYour bullets have a chance to be empowered, causing them to deal bonus spirit
Optional4 items
3.200Tankbuster
Tankbuster
6.400Transcendent Cooldown
Transcendent CooldownReduces the Cooldown of your
6.400Cursed Relic
Cursed RelicCurses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.Your own Damage Output is reduced for the duration.55s Cooldown3.25s Duration20mm Cast Range-25% Damage Penalty
6.400Arctic Blast
Arctic BlastRelease an expanding ice blast that deals health
Optional4 items
1.600Enchanter’s EmblemEnchanter’s EmblemWhile you are above 65%
1.600Return Fire
Return FireAutomatically fire a bullet towards any attacker who damages you with their
1.600Enduring Speed
Enduring SpeedReduces the effect of enemy
6.400Witchmail
WitchmailTaking heavy hits of situational
Optional7 items
1.600Reactive Barrier
Reactive BarrierGain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.+1.0 Out of Combat Regen55s Cooldown10s Duration
3.200Counterspell
CounterspellYour next parry protects you from the damage and effects of enemy
3.200Dispel Magic
Dispel MagicPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a
6.400Juggernaut
Juggernaut+50% Slow Resist2.5m m
6.400Divine Barrier
Divine BarrierRemove all non-stun debuffs from the target and provide them with a Barrier and
6.400Unstoppable
UnstoppableTemporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.+25%
6.400Phantom Strike
Phantom StrikeTeleport to an enemy target and pull them to the ground. Dealing damage, brone
Optional4 items
3.200Spirit Resilience
Spirit ResilienceWhen below 50%
3.200Metal Skin
Metal SkinBecome immune to bullets.+12%
6.400Spellbreaker
SpellbreakerThe next instance of high
6.400Plated Armor
Plated ArmorGain a chance to either deflect incoming bullets, preventing all