Mechanics

Falloff Range

Falloff Range is a stat that determines the minimum and maximum distance in which a Hero can deal Weapon Damage to a target.

ContentsHide
  1. 1Overview
  2. 2Explosive bullets
  3. 3Falloff Range
  4. 4Sources

Overview

For most heroes, weapon damage falls off by -90% at maximum range and beyond, following a linear scale from minimum range. See "Base Falloff Range" table below for exceptions.

The following heroes have exceptions to falloff range:

  • Apollo‘s weapon has no damage falloff and deals no damage beyond its max range.
  • Bebop‘s weapon has a separate Max Range stat that increases with Boons, and deals no damage beyond its max range.
  • Drifter‘s weapon deals no damage beyond its max range.
  • Graves‘ weapon has no damage falloff and deals no damage beyond its max range.
    • Despite having no damage falloff, the falloff range is factored in when calculating GravesBuild-Up per bullet, most notably the buld-up from Essence Theft.
    • As an exception, the effect from Ricochet has damage falloff, calculated based on the distance from the main target to the ricochet’d target.
  • Silver (Transformed)‘s weapon has a fixed range that cannot be increased.

Falloff range can be increased with Items.

Explosive bullets

Alternate fire weapons with explosive bullets deal 50% damage at maximum explosion radius, multiplied by the regular damage falloff.

Falloff Range

Values referenced from Hero Comparison Table.

Note: Silver (Transformed)‘s range is incorrect, she can only deal damage at melee range.

Base Falloff Range

Hero Minimum Range (m) Maximum Range (m) Damage Falloff (%)
Abrams 17 40 -90
Apollo 25.4 25.4 0
Bebop 20 50.8 -90
Billy 14 31.8 -90
Calico 20 57.5 -90
Celeste 22 60 -90
The Doorman 20 57.5 -90
Drifter 22 27 -40
Dynamo 20 57.5 -90
Graves 7.62 17 -50
Grey Talon 18 54 -90
Haze 20 46 -90
Holliday 20 57.5 -90
Infernus 18 55 -90
Ivy 20 57.5 -90
Kelvin 20 57.5 -90
Lady Geist 17 48 -90
Lash 20 57.5 -90
McGinnis 20 57.5 -90
Mina 20 46 -90
Mirage 20 57.5 -90
Mo & Krill 20 57.5 -90
Paige 20 57.5 -90
Paradox 20 57.5 -90
Pocket 16 45.7 -90
Rem 20 57.5 -90
Seven 20 57.5 -90
Shiv 19.8 41.2 -90
Silver 20 45.7 -90
Silver (Transformed) 20 57.5 -90
Sinclair 25.4 61 -70
Venator 20 50.8 -90
Victor 20 57.5 -90
Vindicta 20 64 -90
Viscous 20 57.5 -90
Vyper 15 33 -90
Warden 18 47 -90
Wraith 18 52 -90
Yamato 20 45.7 -90

Base Alt-Fire Falloff Range

Hero Minimum Range (m) Maximum Range (m) Explosion Radius (m)
Shiv 20 57.5 0
Viscous 20 57.5 3.56
Yamato 20 57.5 3.05

Sources

Name Souls Cost Category Stat change
Long Range 1,600 Weapon +8% Falloff range
Sharpshooter 3,200 Weapon +20% Falloff range