Glothandrial’s Disarmed Efficient Solomon -No GSPK
ntroducing the gracious Solomon player-community to my primar build I've been experimenting with in Ascendant-Eternus lobbies. You do your most damage with your Rook & Bishops. Throughout the late game, you can either prio to go for more damage (Boundless, Spirit Burn) or for more utility, which will benefit your team. In this build, we don't focus on building the 4.8k gun investment. We'd rather build around our Bishops and tiles to get the most shredding value of damage and utility.
Setup BishopAbility 1
Kingside KnightAbility 2
Rook BatteryAbility 3
Develop QueenUltimateItem Path
78 itemsLane Extras
Optional8 itemsOrdered in usefulness.
800Extra Regen
Extra Regen+2.5
800Restorative Shot
Restorative ShotYour next bullet will heal you based on what target you hit.+6%
800Extra Health
Extra Health+210 Bonus
800Mystic Burst
Mystic Burst
800Rebuttal
RebuttalOn a successful
800Monster Rounds
Monster Rounds+25%
1.600Spirit Sap
Spirit SapTarget an enemy to reduce their Early
8 itemsBuy L-R. Consider viewing the "Lane Extras" category if you're struggling. Can buy Trophy earlier than Mystic if you considered going it. Buy
Grit earlier if you'll need it for Lane sustain & better trades. The range of
Guardian Ward &
Mystic Expansion gives us incredible lane control. We go
Close Quarters because we have a lot of
damage from being in that certain distance.
1.600Opening Rounds
Opening RoundsYour attacks have additional
800Close Quarters
Close QuartersDeal additional
1.600iGuardian Ward
Guardian WardProvide the target with a Barrier and temporary
800iMystic Expansion
Mystic Expansion
3.200Superior Cooldown
Superior CooldownReduces the Cooldown of your
800Extra Stamina
Extra Stamina+1 Hit your 4.8k Vitality investment. Pick one to your preference.
Warp Stone preferred.
3.200Warp Stone
Warp StoneTeleport straight ahead, gaining
3.200Stamina Mastery
Stamina MasteryAllows an additional use of Air Jump or If you care about the Gun Spike, buy a combination of these.
1.600Mystic Shot
Mystic ShotYour next bullet deals bonus
1.600Kinetic Dash
Kinetic DashWhen you
3.200Sharpshooter
SharpshooterDeal additional These items are primarily replacements for
Guardian Ward. If you don't want to go
Guardian Ward, take either of these instead.
1.600Reactive Barrier
Reactive BarrierGain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.+1.0 Out of Combat Regen55s Cooldown10s Duration
1.600Enchanter’s EmblemEnchanter’s EmblemWhile you are above 65%
1.600Spirit Shielding
Spirit ShieldingGain a Barrier whenever you take significant
1.600Weapon Shielding
Weapon ShieldingGain a Barrier whenever you take significant
1.600Restorative Locket
Restorative LocketWhen an enemy uses an ability within 32mm range from you, store one Restoration Buy utility if the team needs it. These are your most usual buys. Duration on Rook is really good.
1.600Slowing Hex
Slowing HexSlows
3.200Knockdown
KnockdownApply a Stun after 2s. Stun duration is increased against airborne targets.Increases the target's gravity for the duration of the stun.+75 Bonus
1.600Duration Extender
Duration ExtenderBuild these after buying any Utility. Really important.
Extra Spirit can be bought earlier than utility.
3.200Tankbuster
Tankbuster
3.200Greater Expansion
Greater ExpansionIncreases the range and effect radius of your
1.600Improved Spirit
Improved Spirit+18
1.600Mystic Vulnerability
Mystic VulnerabilityWhen an enemy takes Core (3)
8 itemsUsually after core items. These are your most usual buys if the team doesn't need more utility. Should always have at least two at the end of the match. Ordered in likely usefulness. 27
Boons =
Spirit Burn proc.
6.400Divine Barrier
Divine BarrierRemove all non-stun debuffs from the target and provide them with a Barrier and
6.400iVortex Web
Vortex WebThrow a vacuum grenade, pulling all enemies into a small area and applying
Slowing Hex. Alt Cast to Target
6.400iBoundless Spirit
Boundless Spirit+15%
6.400iMagic Carpet
Magic CarpetSummon a
Magic Carpet that will fly you away. While flying you are immune to slows and doing any action will dismiss the carpet. Cannot use
6.400iTranscendent Cooldown
Transcendent CooldownReduces the Cooldown of your
6.400iSpirit Burn
Spirit BurnDealing significant
6.400iSpiritual Overflow
Spiritual OverflowGain bonus
Spirit Lifesteal by charging up when shooting heroes.+13%
Spirit Lifesteal+90 Bonus
6.400iIndomitable
Indomitable+10% Support/Utility
Optional6 items
3.200Rescue Beam
Rescue BeamHeals a target allied hero and yourself for a percentage of Max
1.600Suppressor
SuppressorWhen you deal
3.200Heroic Aura
Heroic AuraProvides
3.200Decay
DecayInflict
Decay's
3.200Disarming Hex
Disarming HexDisarms enemy target and reduces their
3.200Superior Duration
Superior DurationIncreases the duration of your 1.6k Vitality Investm.
Optional4 items
1.600Healbane
HealbaneYour
1.600Enduring Speed
Enduring SpeedReduces the effect of enemy
1.600Debuff Reducer
Debuff ReducerReduces the duration of all negative effects applied to you.+90 Bonus
1.600Trophy Collector
Trophy CollectorWhenever you score an assist or kill, gain extra sprint, 3.2k Vit.
Optional2 items
3.200Counterspell
CounterspellYour next
3.200Dispel Magic
Dispel MagicPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a 1.6k Gun Investm.
Optional5 items
1.600Swift Striker
Swift Striker+20%
1.600Titanic Magazine
Titanic Magazine+100% Max
1.600Weakening Headshot
Weakening HeadshotLanding a Headshot reduces their
1.600Long Range
Long RangeDeal additional
1.600Spirit Shredder
Spirit ShredderYour bullets apply a debuff that reduces the
Spirit Lifesteal against them.8s Debuff Duration3.2k Gun
Optional2 items
3.200Alchemical Fire
Alchemical FireThrow a flask that explodes on contact, creating an area that does increasing
3.200Cultist Sacrifice
Cultist SacrificeTarget an enemy NPC and consume it for 170% Bonus Late (1) Utility
Optional8 items
6.400Scourge
ScourgeApply
6.400Cursed Relic
Cursed RelicCurses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.Your own
6.400Ethereal Shift
Ethereal ShiftInstantly enter a void state and become Invulnerable for a short duration. Afterwards, gain a variety of temporary buffs:37s Cooldown5s Buff Duration
6.400Echo Shard
Echo ShardReset the cooldown of the imbued non-ultimate ability.This item's cooldown is increased by the cooldown of the imbued ability.0%
6.400Diviner’s KevlarDiviner’s KevlarUpon casting an ultimate ability gain a Barrier and temporary
6.400Cheat Death
Cheat Death+200 Bonus
6.400Lightning Scroll
Lightning Scroll
6.400iRefresher
RefresherReset the cooldown of all your Experimental Area
Optional10 items
1.600Active Reload
Active ReloadWhile reloading, pressing Reload during the highlighted portion will instantly finish your reload and grant you
Bullet Lifesteal and
3.200Headhunter
HeadhunterYour next headshot against an enemy Hero deals bonus
3.200Express Shot
Express ShotYour next attack will fire twice in quick succession with increased
6.400Crippling Headshot
Crippling HeadshotLanding a Headshot will reduce their Bullet,
6.400Spellslinger
SpellslingerWhile in-combat whenever you cast an ability or item, gain a stacking buff that improves
3.200Fortitude
FortitudeAfter not taking
6.400Juggernaut
Juggernaut+50% Slow Resist2.5m m
6.400Plated Armor
Plated ArmorGain a chance to either deflect incoming bullets, preventing all
6.400Spellbreaker
SpellbreakerThe next instance of high
1.600Compress Cooldown
Compress Cooldown