Viscous
Mystic Russian

viscous punch

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44Items
RussianLanguage
Skill PathRecommended ability point investment orderUnlockUpgrade 1 · 2 · 5
Ability12345678910111213141516
SplatterSplatterAbility 1
The CubeThe CubeAbility 2
Puddle PunchPuddle PunchAbility 3
Goo BallGoo BallUltimate

Item Path

44 items

t1

11 items
Monster Rounds800Monster RoundsMonster RoundsTier 1WeaponPassive+25% Weapon Damage vs. NPCs+25% Bullet Resist vs. NPCs+1 Out of Combat Regen
Close Quarters800Close QuartersClose QuartersTier 1WeaponPassiveDeal additional Weapon Damage when in close range to your target.+20% Melee Resist15mm Close Range
Melee Lifesteal800Melee LifestealMelee LifestealTier 1VitalityPassiveYour next Melee attack heals you. This heal is 30% effective vs non-heroes. Cooldown is 1.5x as long for Light Melee hits.+12% Melee Damage8s Cooldown
Extra Charge800Extra ChargeExtra ChargeTier 1SpiritPassive+1 Bonus Ability Charges+7 Bonus Spirit Power for Charged Abilities
Battle Vest1.600Battle VestBattle VestTier 2VitalityPassiveWhile you are above 65% health, gain weapon damage and bonus fire rate.+18% Bullet Resist+3 Out of Combat Regen
Recharging Rush1.600Recharging RushRecharging RushTier 2WeaponPassiveDealing significant weapon damage replenishes a charge for each of your charged abilities.+20% Max Ammo+10% Weapon Damage25s Cooldown3.5s Time Frame
Melee Charge1.600Melee ChargeMelee ChargeTier 2WeaponPassiveYour next Heavy Melee attack against an enemy deals increased damage.+50% Heavy Melee Distance+10% Melee Damage+6% Bullet Resist5s Cooldown
Mystic Expansion800Mystic ExpansionMystic ExpansionTier 1SpiritPassiveImbue an ability to increase its range and effect radius.+20% Ability Range
Lifestrike3.200LifestrikeLifestrikeTier 3VitalityPassiveYour Melee Attack applies Movement Slow and heals you for a percentage of the Melee Damage dealt plus a fixed amount. This heal is 40% effective vs non-heroes.…+16% Melee Damage+125 Bonus Health2.5s Slow Duration4s Cooldown
Rapid Recharge3.200Rapid RechargeRapid RechargeTier 3SpiritPassive+2 Bonus Ability Charges+30% Faster Time Between Charges+14% Cooldown Reduction For Charged Abilities+14 Bonus Spirit Power for Charged Abilities
Compress Cooldown1.600Compress CooldownCompress CooldownTier 2SpiritPassiveImbue an ability to reduce its Cooldown.+18% Ability Cooldown Reduction

t2

6 items
Ballistic Enchantment3.200Ballistic EnchantmentBallistic EnchantmentTier 3WeaponPassiveImbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per unique hero hit. Has reduced effect on non-heroes.14s Duration+5% Non-Hero Weapon Damage8 Non-Hero Stack Limit
Warp Stone3.200Warp StoneWarp StoneTier 3VitalityInstant_castTeleport straight ahead, gaining Bullet Resist.6s Buff Duration16s Cooldown
Crushing Fists6.400Crushing FistsCrushing FistsTier 4WeaponPassiveYour melee damage will restore ammo and apply a stacking bullet resist debuff on enemies. Heavy melee applies 2 stacks. If the target reaches max stacks, they will…+60% Heavy Melee Distance+22% Melee Damage+12% Bullet Resist5s Cooldown
Point Blank3.200Point BlankPoint BlankTier 3WeaponPassiveWhen in close range to your target, gain Weapon Damage and your bullets apply a Movement Slow.+75 Bonus Health+30% Melee Resist2s Slow Duration15mm Close Range
Greater Expansion3.200Greater ExpansionGreater ExpansionTier 3SpiritPassiveIncreases the range and effect radius of your abilities and items.+10% Spirit Resist+30% Ability Range
Colossus6.400ColossusColossusTier 4VitalityInstant_castGrow larger in size, gaining bullet resist, spirit resist, and melee damage. Nearby enemies suffer from slow and have reduced dash speed.+25% Base Health+15% Weapon Damage14mm Radius7s Duration

#Citadel_HeroBuilds_Mid

Optional5 items
Arcane Surge1.600Arcane SurgeArcane SurgeTier 2SpiritPassiveAfter you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.+1 Stamina+12% Stamina Recovery0s Cooldown7s Cast Window
Bullet Resist Shredder1.600Bullet Resist ShredderBullet Resist ShredderTier 2SpiritPassiveReduces Bullet Resist on enemies when you deal spirit damage.+9% Bullet Resist+9% Weapon Damage8s Duration
Opening Rounds1.600Opening RoundsOpening RoundsTier 2WeaponPassiveYour attacks have additional Weapon Damage against enemies above 50% health.+60% Bullet Velocity+8% Weapon Damage+7 Spirit Power
Hollow Point3.200Hollow PointHollow PointTier 3WeaponPassiveWhen you are above 65% health, deal additional Weapon Damage and your bullets reduce enemy Bullet Resist.+4.5 Out of Combat Regen+125 Bonus Health8s Debuff Duration
Hunter’s Aura3.200Hunter’s AuraHunter’s AuraTier 3WeaponPassiveReduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.+100 Bonus Health0.75mm Sprint Speed15mm Radius

gun

Optional3 items
Shadow Weave3.200Shadow WeaveShadow WeaveTier 3WeaponInstant_castBecome Stealthed. Whenever you take damage while Stealthed you get briefly revealed. Attacking or using an ability will end your stealth and start an ambush, temporarily granting you…+5 Out of Combat Regen1.5mm Sprint Speed20mm Spot Radius5mm Invis Sprint Speed
Glass Cannon6.400Glass CannonGlass CannonTier 4WeaponPassiveEach hero kill grants permanent Fire Rate (up to a max of 8 times). Death results in the loss of 1 stack.+80% Weapon Damage-13% Max Health
Lucky Shot6.400Lucky ShotLucky ShotTier 4WeaponPassiveYour bullets have a chance to be empowered, causing them to deal bonus weapon damage on hit.Bonus damage cannot Crit.+30% Max Ammo25% Proc Chance

spirit

Optional4 items
Tankbuster3.200TankbusterTankbusterTier 3SpiritPassiveCharges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.+50 Bonus Health14s Charge-Up Time
Transcendent Cooldown6.400Transcendent CooldownTranscendent CooldownTier 4SpiritPassiveReduces the Cooldown of your abilities and items.+4 Out of Combat Regen+25% Ability Cooldown Reduction+25% Item Cooldown Reduction
Cursed Relic6.400Cursed RelicCursed RelicTier 4SpiritPressCurses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.Your own Damage Output is reduced for the duration.55s Cooldown3.25s Duration20mm Cast Range-25% Damage Penalty
Arctic Blast6.400Arctic BlastArctic BlastTier 4SpiritInstant_castRelease an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.Slowed targets have their stamina regen frozen+10% Spirit Resist16mm End Radius24s Cooldown

health

Optional4 items
Enchanter’s Emblem1.600Enchanter’s EmblemEnchanter’s EmblemTier 2VitalityPassiveWhile you are above 65% health, gain bonus Spirit and Cooldown Reduction.+18% Spirit Resist+2 Out of Combat Regen
Return Fire1.600Return FireReturn FireTier 2VitalityInstant_castAutomatically fire a bullet towards any attacker who damages you with their abilities or weapon.+10% Bullet Resist6.5s Duration23s Cooldown
Enduring Speed1.600Enduring SpeedEnduring SpeedTier 2VitalityPassiveReduces the effect of enemy Move Speed penalties.2.0m m Move Speed+2 Out of Combat Regen
Witchmail6.400WitchmailWitchmailTier 4VitalityPassiveTaking heavy hits of spirit damage from an enemy reduces a random ability cooldown.+22% Spirit Resist+14 Spirit Power1s Cooldown75 Damage Threshold

situational

Optional7 items
Reactive Barrier1.600Reactive BarrierReactive BarrierTier 2VitalityPassiveGain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.+1.0 Out of Combat Regen55s Cooldown10s Duration
Counterspell3.200CounterspellCounterspellTier 3VitalityPassiveYour next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.+50 Bonus Health+5 Spirit Power6s Buff Duration23s Cooldown
Dispel Magic3.200Dispel MagicDispel MagicTier 3VitalityInstant_castPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or…+10% Spirit Resist45s Cooldown2mm Move Speed3s Buff Duration
Juggernaut6.400JuggernautJuggernautTier 4VitalityPassive+50% Slow Resist2.5m m Move Speed+25% Melee Resist+8 Health Regen
Divine Barrier6.400Divine BarrierDivine BarrierTier 4VitalityPressRemove all non-stun debuffs from the target and provide them with a Barrier and Move Speed. Can be self-cast. Cooldown is reduced by half when cast on someone…+10% Ability Range+1.5 Out of Combat Regen45s Cooldown6s Buff Duration
Unstoppable6.400UnstoppableUnstoppableTier 4VitalityInstant_castTemporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.+25% Debuff Resist+125 Bonus Health60s Cooldown
Phantom Strike6.400Phantom StrikePhantom StrikeTier 4VitalityPressTeleport to an enemy target and pull them to the ground. Dealing damage, Move speed reduction and Disarm.+15% Weapon Damage+8 Spirit Power25mm Cast Range35s Cooldown

brone

Optional4 items
Spirit Resilience3.200Spirit ResilienceSpirit ResilienceTier 3VitalityPassiveWhen below 50% health, gain additional Spirit Resist.+30% Spirit Resist+3 Out of Combat Regen
Metal Skin3.200Metal SkinMetal SkinTier 3VitalityInstant_castBecome immune to bullets.+12% Bullet Resist-1.5mm Active Movespeed Penalty-20% Dash Distance5.0s Duration
Spellbreaker6.400SpellbreakerSpellbreakerTier 4VitalityPassiveThe next instance of high spirit damage you take is significantly reduced.+18% Spirit Resist+25% Debuff Resist+90 Bonus Health175 Damage Threshold
Plated Armor6.400Plated ArmorPlated ArmorTier 4VitalityPassiveGain a chance to either deflect incoming bullets, preventing all weapon damage or prevent all on-hit effects from bullets.+130 Bonus Health