Deadman Danny
Marksman Russian

DEADMAN RLY??

Это нормальный скелет, а не вот это все!

34Items
RussianLanguage
Skill PathRecommended ability point investment orderUnlockUpgrade 1 · 2 · 5
Ability12345678910111213141516
Strix SalvoStrix SalvoAbility 1
Chimera Mk1Chimera Mk1Ability 2
Jettison FuelJettison FuelAbility 3
Close The DealClose The DealUltimate

Item Path

34 items

L>R EARLY GAME, FOR START KILLING ENEMY

7 items
Mystic Burst800Mystic BurstMystic BurstTier 1SpiritPassiveCharges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.14s Charge-Up Time
Extra Stamina800Extra StaminaExtra StaminaTier 1VitalityPassive+1 Stamina+12% Stamina Recovery
Enchanter’s Emblem1.600Enchanter’s EmblemEnchanter’s EmblemTier 2VitalityPassiveWhile you are above 65% health, gain bonus Spirit and Cooldown Reduction.+18% Spirit Resist+2 Out of Combat Regen
Stamina Mastery3.200Stamina MasteryStamina MasteryTier 3VitalityPassiveAllows an additional use of Air Jump or Air Dash before landing.+2 Stamina+18% Stamina Recovery+23% Air Jump/Dash Distance
Mystic Shot1.600Mystic ShotMystic ShotTier 2WeaponPassiveYour next bullet deals bonus spirit damage.+7 Spirit Power8s Cooldown
Express Shot3.200Express ShotExpress ShotTier 3WeaponPassiveYour next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.+60% Bullet Velocity+8% Weapon Damage+100% Bullet Velocity2 Extra Ammo Consumed

Lane optional

Optional4 items
Extra Regen800Extra RegenExtra RegenTier 1VitalityPassive+2.5 Health Regen+1.5 Out of Combat Regen
Healing Rite800Healing RiteHealing RiteTier 1VitalityPressGrant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.70s Cooldown20s Regen Duration30mm Cast Range
Grit800GritGritTier 1VitalityInstant_castGain a Barrier for a short duration.+1.0 Out of Combat Regen4s Barrier Duration60s Cooldown
Reactive Barrier1.600Reactive BarrierReactive BarrierTier 2VitalityPassiveGain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.+1.0 Out of Combat Regen55s Cooldown10s Duration

L>R CORE BUILD

9 items
Tankbuster3.200TankbusterTankbusterTier 3SpiritPassiveCharges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.+50 Bonus Health14s Charge-Up Time
Compress Cooldown1.600Compress CooldownCompress CooldownTier 2SpiritPassiveImbue an ability to reduce its Cooldown.+18% Ability Cooldown Reduction
Superior Cooldown3.200Superior CooldownSuperior CooldownTier 3SpiritPassiveReduces the Cooldown of your abilities.+4 Out of Combat Regen+20% Ability Cooldown Reduction
Improved Spirit1.600Improved SpiritImproved SpiritTier 2SpiritPassive+18 Spirit Power+1.5 Out of Combat Regen
Greater Expansion3.200Greater ExpansionGreater ExpansionTier 3SpiritPassiveIncreases the range and effect radius of your abilities and items.+10% Spirit Resist+30% Ability Range
Boundless Spirit6.400Boundless SpiritBoundless SpiritTier 4SpiritPassive+15% Spirit Power+30 Spirit Power+75 Bonus Health+4 Out of Combat Regen
Spirit Burn6.400Spirit BurnSpirit BurnTier 4SpiritPassiveDealing significant spirit damage to an enemy within 5s causes an explosion dealing damage and a burn to that enemy. While burning, enemies take damage over time and…+6% Ability Range20s Immunity Duration8s Debuff Duration-70% Incoming Healing
Transcendent Cooldown6.400Transcendent CooldownTranscendent CooldownTier 4SpiritPassiveReduces the Cooldown of your abilities and items.+4 Out of Combat Regen+25% Ability Cooldown Reduction+25% Item Cooldown Reduction
Diviner’s Kevlar6.400Diviner’s KevlarDiviner’s KevlarTier 4VitalityPassiveUpon casting an ultimate ability gain a Barrier and temporary Spirit Power.+15% Ability Duration+10% Ultimate Cooldown Reduction20s Buff Duration40s Cooldown

GREEN OPTIONS

Optional6 items
Unstoppable6.400UnstoppableUnstoppableTier 4VitalityInstant_castTemporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.+25% Debuff Resist+125 Bonus Health60s Cooldown
Veil Walker3.200Veil WalkerVeil WalkerTier 3VitalityPassiveWalking through a cosmic veil grants you Stealth, Heal and increased Move Speed.+125 Bonus Health+6 Spirit Power8s Invisibility Duration15s Cooldown
Dispel Magic3.200Dispel MagicDispel MagicTier 3VitalityInstant_castPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a move speed bonus. Cannot be used while Stunned or…+10% Spirit Resist45s Cooldown2mm Move Speed3s Buff Duration
Counterspell3.200CounterspellCounterspellTier 3VitalityPassiveYour next parry protects you from the damage and effects of enemy abilities and items. On a successful spell parry heal and gain move speed and Spirit.+50 Bonus Health+5 Spirit Power6s Buff Duration23s Cooldown
Spellbreaker6.400SpellbreakerSpellbreakerTier 4VitalityPassiveThe next instance of high spirit damage you take is significantly reduced.+18% Spirit Resist+25% Debuff Resist+90 Bonus Health175 Damage Threshold
Warp Stone3.200Warp StoneWarp StoneTier 3VitalityInstant_castTeleport straight ahead, gaining Bullet Resist.6s Buff Duration16s Cooldown

SPIRIT OPTIONS

Optional4 items
Escalating Exposure6.400Escalating ExposureEscalating ExposureTier 4SpiritPassiveDealing spirit damage applies a stacking Spirit Amp that increases your spirit damage to the target.-8% Spirit Resist On Spirit Damage+17% Spirit Resist12 Max Stacks12s Duration
Arctic Blast6.400Arctic BlastArctic BlastTier 4SpiritInstant_castRelease an expanding ice blast that deals spirit damage, Freezing and then Slowing targets it hits.Slowed targets have their stamina regen frozen+10% Spirit Resist16mm End Radius24s Cooldown
Ethereal Shift6.400Ethereal ShiftEthereal ShiftTier 4SpiritInstant_castInstantly enter a void state and become Invulnerable for a short duration. Afterwards, gain a variety of temporary buffs:37s Cooldown5s Buff Duration
Mystic Reverb6.400Mystic ReverbMystic ReverbTier 4SpiritPassive+8% Spirit Lifesteal16mm Radius3s Delay Duration6.25s Cooldown

GUN OPTIONS

Optional4 items
Opening Rounds1.600Opening RoundsOpening RoundsTier 2WeaponPassiveYour attacks have additional Weapon Damage against enemies above 50% health.+60% Bullet Velocity+8% Weapon Damage+7 Spirit Power
Toxic Bullets3.200Toxic BulletsToxic BulletsTier 3WeaponPassiveYour bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also reduces Incoming Healing on the bleeding target.4s Duration1.28% Buildup Per Shot
Spiritual Overflow6.400Spiritual OverflowSpiritual OverflowTier 4WeaponPassiveGain bonus Fire Rate, Spirit Power and Spirit Lifesteal by charging up when shooting heroes.+13% Ability Duration+15% Spirit Lifesteal+90 Bonus Health+8 Spirit Power
Silencer6.400SilencerSilencerTier 4WeaponPassiveYour bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.+12% Spirit Resist6s Debuff Duration10s Immunity Duration1.04% Buildup Per Shot

0 items

Ну читаем внимательно и вникаем, основной урон у нас на линии идет с первого скила, то есть мы его накидываем и бьем по отмеченым врагам, до второго скилпоинта в ракеты урона не то что бы много, но он есть. прокаст я думаю понятен, тут ничего сложного, влетаем с джетпака, закидываем под него ракеты, главное контролировать направление их, для того что бы на прогиб кидали на вторую ракету, две метки, ну и дострелеваем с гана, если все таки он выжил, что мало вероятно конечно. ОСНОВНОЙ УРОН СПИРИТ, НЕ ДУМАЙТЕ ЧТО ТРЕТИЙ ЭТО ТОП СКИЛ!!!!