This stat is gained in the form of a percentage. As an example, "30%
Debuff Resist" reduces the duration of a 10 second debuff by 3 seconds.
Debuff Resist can be gained by purchasing specific items at the Shop.
Sources of Debuff Resist
| Name | Cost | Category | Stat change |
|---|---|---|---|
Blood Tribute |
3,200 | Weapon | +35% |
Weighted Shots |
3,200 | Weapon | +22% |
Debuff Reducer |
1,600 | Vitality | +25% |
Spellbreaker |
6,400 | Vitality | +25% |
Unstoppable |
6,400 | Vitality | +25% |
Nullification Burst |
Legendary | Vitality | +40% |
Scourge |
6,400 | Spirit | +17% |
Interactions with Crowd-Control
Debuff Resist reduces the duration of stuns and similar effects inflicted by the following
abilities:
-
Bebop:
Exploding Uppercut,
Grapple Arm (cast microslow + T1 debuff),
Hyper Beam (effect is negligible) -
Drifter:
Rend (T3 debuff),
Stalker’s Mark -
Graves:
Jar of Dead (T2 slow),
Grasping Hands,
Borrowed Decree -
Grey Talon:
Rain of Arrows (T1 slow),
Spirit Snare,
Guided Owl -
Ivy:
Entangling Thorns,
Stone Form,
Air Drop (T2 slow, T3 silence) -
Lady Geist:
Life Drain,
Malice,
Soul Exchange (cast microslow + T2 silence) -
Lash:
Ground Strike (T2 displacement + slow),
Flog (T1 slow),
Death Slam -
McGinnis:
Spectral Wall,
Heavy Barrage (T1 slow) -
Mo & Krill:
Scorn (T3 debuff),
Burrow,
Sand Blast,
Combo -
Pocket:
Barrage,
Enchanter’s Satchel (T3 slow),
Affliction -
Seven:
Lightning Ball (T2 slow; effect is negligible),
Static Charge (stun duration only),
Power Surge (T3 debuff) -
Silver:
Boot Kick (on-cast immobilize + T3 debuff),
Entangling Bola -
Sinclair:
Vexing Bolt (T1 debuff),
Rabbit Hex -
The Doorman:
Call Bell,
Luggage Cart (T3 stun),
Hotel Guest (post-checkout Time-Slow + T2 stun) -
Victor:
Pain Battery (T1 slow),
Aura of Suffering (T1 slow, T3 debuff; effect is negligible),
Shocking Reanimation -
Warden:
Alchemical Flask,
Binding Word (immobilize only, escape time is not affected) -
Yamato:
Power Slash (T1 slow),
Flying Slash,
Crimson Slash -
Walker – Stomp
The stun induced from a parry cannot be reduced.
This effect helps mitigate crowd-control by shortening stuns’ durations, allowing the hero to recover more quickly.



