Most resistances
stack multiplicatively; they are not added together. Sources of Resistance Reduction are multiplied together separately first. The total reduction is then subtracted from the total resistance. This has the consequence of resistance reduction being more effective on targets with higher resistance.
Resistance types
Bullet Resist
Bullet Resist reduces all incoming
Weapon Damage, including from
abilities. Troopers, Guardians, Denizens and the Mid-Boss deal
weapon damage.
List of
abilities that deal
weapon damage:
| Hero | Ability |
|---|---|
Venator |
Consecrating Grenade |
Venator |
Gutshot |
Venator |
Ira Domini |
Spirit Resist
Spirit Resist reduces all incoming
Spirit Damage. Most
abilities and items deal
spirit damage, as well as Walkers, Shrines, and the Patron.
Melee Resist
Melee Resist reduces all incoming
Melee Damage, including from
abilities. It increases equally to
Bullet Resist (e.g. an item that gives 10%
Bullet Resist also gives 10%
Melee Resist). Some items also give bonus
Melee Resist.
List of
abilities that deal
melee damage:
| Hero | Ability | Base Damage |
|---|---|---|
Bebop |
Exploding Uppercut |
0.01 |
Bebop |
Grapple Arm |
0 |
Billy |
Bashdown |
0 |
Calico |
Leaping Slash |
10 |
Drifter |
Rend |
0 |
Silver |
Boot Kick |
0 |
| Silver (Transformed) | Go For The Throat | 0 |
| Silver (Transformed) | Mauling Leap | 0 |
Viscous |
Puddle Punch |
20 |
Yamato |
Flying Slash |
0 |
Crit Reduction
Crit Reduction is a stat that reduces the critical damage (headshots) received by the hero. Not to be confused with
Crit Bonus Scale, a stat that reduces the critical damage dealt by the hero to other targets.
Crit Reduction is an innate stat to balance heroes with large head hitboxes, and cannot be modified by items or
abilities.
Starting Damage Resistance
The following Heroes either have starting
Damage Resistance values or gain resistance with Boons or
Spirit Power. Boon and Spirit
scaling resistances
stack additively.
Note: Negative values indicate that the hero receives increased damage.
Base
Bullet Resist Stats
| Hero | Starting (%) | Added per Boon (%) | At Max Boon (%) | Spirit |
|---|---|---|---|---|
Bebop |
0 | +0.3 | 10.5 | +0 |
Dynamo |
0 | +0.625 | 21.9 | +0 |
Venator |
0 | +0 | 0 | +0.122 |
Base
Spirit Resist Stats
| Hero | Starting (%) | Added per Boon (%) | At Max Boon (%) | Spirit |
|---|---|---|---|---|
Kelvin |
0 | +0.625 | 21.9 | +0 |
Lash |
10 | +0 | 10 | +0 |
McGinnis |
0 | +0.625 | 21.9 | +0 |
Pocket |
-15 | +0 | -15 | +0 |
Venator |
0 | +0 | 0 | +0.122 |
Base
Melee Resist Stats
| Hero | |
|---|---|
Rem |
-5 |
Base Crit Reduction Stats
| Hero | Crit Reduction (%) |
|---|---|
Mo & Krill |
20 |
Rem |
10 |
Seven |
55 |
Calculation
While items often display resistance as a flat percentage (e.g., +20% Resist), multiple sources of resistance do not simply add together. Instead, they
stack multiplicatively.
Calculating Resistance
To find your total resistance, use the following formula:
Total Resist=1−(1−R1)×(1−R2)…
Example: If you have two sources of resistance, one providing 40% and another providing 20%:
- Convert percentages to decimals: 0.40 and 0.20.
- Subtract from 1: (1 – 0.40) = 0.60 and (1 – 0.20) = 0.80.
- Multiply the remainders: 0.60 × 0.80 = 0.48.
- Subtract from 1: 1 – 0.48 = 0.52.
- Your Total Resist is 52%.
Calculating Resistance Reduction
Resistance Reduction (often called "shred") acts as a counter to resistance. It is calculated separately using the same multiplicative formula, and then subtracted from the target’s resistance.
Final Resist=Total Resistance−Total Reduction
Example: A target has 52% Total Resistance (as calculated above). You attack them with two sources of Reduction: one providing 25% and another providing 20%.
Step 1: Calculate Total Reduction 1−(1−0.25)×(1−0.20)=0.40→𝟒𝟎%
Step 2: Subtract Reduction from Resistance 52%−40%=𝟏𝟐%
The target has a final effective Resist of only 12%.
Negative Resistance
If the Total Reduction is higher than the Total Resistance, the final value will be negative. This acts as a damage amplifier.
- 30% Resist: You take 70% of incoming damage.
- 0% Resist: You take 100% of incoming damage (True Damage).
- -30% Resist: You take 130% of incoming damage.
Effective Health

"Alright buddy, give ’em hell!"
This page is under construction. To avoid edit conflicts, please consult the edit history and the talk page.

A graph showing how despite the resistance percentage not growing additively, it scales your effective
health additively.
Include graph of effective
health as a function of Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Include graph of effective damage increase from using 15%, 30%, and 45% Resistance Reduction as a function of the target’s original Damage Reduction. In the mean time, feel free to refer to this Desmos graph.
Sources of Damage Resistance
Bullet Resist
| Name | Cost | Category | Stat change |
|---|---|---|---|
Fleetfoot |
1,600 | Weapon | +6% |
Melee Charge |
1,600 | Weapon | +6% |
Berserker |
3,200 | Weapon | +8% |
Escalating Resilience |
3,200 | Weapon | +2% |
Heroic Aura |
3,200 | Weapon | +17% |
Crushing Fists |
6,400 | Weapon | +12% |
Battle Vest |
1,600 | Vitality | +18% |
Return Fire |
1,600 | Vitality | +10% |
Weapon Shielding |
1,600 | Vitality | +18% |
Bullet Resilience |
3,200 | Vitality | +30% |
Metal Skin |
3,200 | Vitality | +12% |
Warp Stone |
3,200 | Vitality | +30% |
Cheat Death |
6,400 | Vitality | +15% |
Indomitable |
6,400 | Vitality | +10% |
Siphon Bullets |
6,400 | Vitality | +10% |
Vampiric Burst |
6,400 | Vitality | +10% |
Bullet Resist Shredder |
1,600 | Spirit | +9% |
Suppressor |
1,600 | Spirit | +8% |
Superior Duration |
3,200 | Spirit | +8% |
Echo Shard |
6,400 | Spirit | +5% |
Monster Rounds increases
Bullet Resist vs. NPCs by +25%.
Escalating Resilience increases
Bullet Resist by 2% per
stack per shot when hitting enemy heroes, maxing at 30%
Bullet Resist.
Bullet Resist Reduction
| Name | Cost | Category | Stat change |
|---|---|---|---|
Stalker |
1,600 | Weapon | –6% |
Weakening Headshot |
1,600 | Weapon | –13% |
Alchemical Fire |
3,200 | Weapon | –7% |
Hollow Point |
3,200 | Weapon | –9% |
Hunter’s Aura |
3,200 | Weapon | –10% |
Crippling Headshot |
6,400 | Weapon | –16% |
Crushing Fists |
6,400 | Weapon | –4% |
Rusted Barrel |
800 | Spirit | –8% |
Bullet Resist Shredder |
1,600 | Spirit | –10% |
Disarming Hex |
3,200 | Spirit | –13% |
Melee Resist
| Name | Cost | Category | Stat change |
|---|---|---|---|
Close Quarters |
800 | Weapon | +20% |
Point Blank |
3,200 | Weapon | +30% |
Runed Gauntlets |
Legendary | Weapon | +50% |
Rebuttal |
800 | Vitality | +18% |
Juggernaut |
6,400 | Vitality | +25% |
Torment Pulse |
3,200 | Spirit | +18% |
Spirit Resist
Spirit Resist Reduction
| Name | Cost | Category | Stat change |
|---|---|---|---|
Spirit Shredder Bullets |
1,600 | Weapon | –8% |
Spirit Rend |
3,200 | Weapon | –8% |
| –7% |
|||
Crippling Headshot |
6,400 | Weapon | –16% |
Spirit Strike |
800 | Spirit | –6% |
Mystic Vulnerability |
1,600 | Spirit | –8% |
Spirit Sap |
1,600 | Spirit | –9% |
Spirit Snatch |
3,200 | Spirit | –12% |
Escalating Exposure |
6,400 | Spirit | –8% |
Focus Lens |
6,400 | Spirit | –9% |
Spirit Rend reduces -8%
spirit resist on bullet hit from its component
Spirit Shredder Bullets, as well as an additional -7%
spirit resist reduction per
stack on headshots, up to a max of 4 stacks (-33%
spirit resist total).


