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Magic Man: ZealousVT Edition V2

Who jorkin they shit rn >:3 Updated as of 2/12/25 (fuck i hate putting 2025 as the year) Watch me Go insane Live: twitch.tv/zealousvtuber

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35Items
EnglishLanguage
Skill PathRecommended ability point investment orderUnlockUpgrade 1 · 2 · 5
Ability12345678910111213141516
Vexing BoltVexing BoltAbility 1
Spectral AssistantSpectral AssistantAbility 2
Rabbit HexRabbit HexAbility 3
Audience ParticipationAudience ParticipationUltimate

Item Path

35 items

Early Game

10 items

Not necessarily in order, But The first two are Mandatory, unless if you need HR

Extra Charge800Extra ChargeExtra ChargeTier 1SpiritPassive+1 Bonus Ability Charges+7 Bonus Spirit Power for Charged Abilities
Extra Stamina800Extra StaminaExtra StaminaTier 1VitalityPassive+1 Stamina+12% Stamina Recovery
Mystic Expansion800Mystic ExpansionMystic ExpansionTier 1SpiritPassiveImbue an ability to increase its range and effect radius.+20% Ability Range
Extra Health800Extra HealthExtra HealthTier 1VitalityPassive+210 Bonus Health
Mystic Burst800Mystic BurstMystic BurstTier 1SpiritPassiveCharges up over time with bonus spirit damage, causing abilities dealing more than 80 damage to deal additional damage.14s Charge-Up Time
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#558396679
Mystic Shot1.600Mystic ShotMystic ShotTier 2WeaponPassiveYour next bullet deals bonus spirit damage.+7 Spirit Power8s Cooldown
Spirit Shredder Bullets1.600Spirit Shredder BulletsSpirit Shredder BulletsTier 2WeaponPassiveYour bullets apply a debuff that reduces the Spirit Resist of the target and grants you and your allies Spirit Lifesteal against them.8s Debuff Duration
Kinetic Dash1.600Kinetic DashKinetic DashTier 2WeaponPassiveWhen you Dash-Jump you gain Fire Rate and bonus Ammo until your next reload. Lasts up to 7s.+1 Stamina+12% Stamina Recovery0s Cooldown7s Duration

Extra Actives

5 items

I try to avoid SH and Infuser, but whatever works for you is good here.

Healing Rite800Healing RiteHealing RiteTier 1VitalityPressGrant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.70s Cooldown20s Regen Duration30mm Cast Range
Slowing Hex1.600Slowing HexSlowing HexTier 2SpiritPressSlows movement of enemy target. Also Silences their movement-based items and abilities.Increases the target's gravity.Does not affect target's stamina usage.0.5mm Sprint Speed25mm Cast Range3.5s Duration27s Cooldown
Cold Front1.600Cold FrontCold FrontTier 2SpiritInstant_castRelease an expanding ice blast that deals spirit damage and Slows targets it hits.+6% Spirit Resist10mm End Radius25s Cooldown
Fleetfoot1.600FleetfootFleetfootTier 2WeaponInstant_castGain bonus Move Speed and Slow Resistance. Removes the Move Speed penalty while shooting.+6% Weapon Damage+35% Slide Distance+6% Bullet Resist5s Duration

Mid-Late Game

9 items

In Order, But can be Switched If needed.

Rapid Recharge3.200Rapid RechargeRapid RechargeTier 3SpiritPassive+2 Bonus Ability Charges+30% Faster Time Between Charges+14% Cooldown Reduction For Charged Abilities+14 Bonus Spirit Power for Charged Abilities
Healbane1.600HealbaneHealbaneTier 2VitalityPassiveYour spirit damage applies Healing Reduction. If an enemy hero dies under this effect, you receive a large heal.+7 Spirit Power8s Duration
Compress Cooldown1.600Compress CooldownCompress CooldownTier 2SpiritPassiveImbue an ability to reduce its Cooldown.+18% Ability Cooldown Reduction
Surge of Power3.200iSurge of PowerSurge of PowerTier 3SpiritPassiveImbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.8s Move Speed Duration14s CooldownBuild Description: Do this if you can before healbane
Greater Expansion3.200iGreater ExpansionGreater ExpansionTier 3SpiritPassiveIncreases the range and effect radius of your abilities and items.+10% Spirit Resist+30% Ability RangeBuild Description: Imbue on Rabbit
Improved Spirit1.600Improved SpiritImproved SpiritTier 2SpiritPassive+18 Spirit Power+1.5 Out of Combat Regen
Fortitude3.200FortitudeFortitudeTier 3VitalityPassiveAfter not taking damage for a period, gain health regen. When you are above 75% health, you have bonus Move Speed.+375 Bonus Health
Superior Cooldown3.200Superior CooldownSuperior CooldownTier 3SpiritPassiveReduces the Cooldown of your abilities.+4 Out of Combat Regen+20% Ability Cooldown Reduction
Spirit Rend3.200Spirit RendSpirit RendTier 3WeaponPassive+75 Bonus Health8s Debuff Duration4 Max Stacks2s Max Frequency

As Needed

6 items

SB and LR are good, but preference is key here.

Hunter’s Aura3.200Hunter’s AuraHunter’s AuraTier 3WeaponPassiveReduces nearby enemies' Bullet Resist and Fire Rate. If there is only one enemy hero nearby, this effect is doubled.+100 Bonus Health0.75mm Sprint Speed15mm Radius
Toxic Bullets3.200Toxic BulletsToxic BulletsTier 3WeaponPassiveYour bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.4s Duration1.28% Buildup Per Shot
Slowing Bullets1.600Slowing BulletsSlowing BulletsTier 2WeaponPassiveYour bullets build up a Movement Slow on enemies.-22% Dash Distance3.5s Slow Duration0.7% Buildup Per Shot
Inhibitor6.400InhibitorInhibitorTier 4VitalityPassiveYour bullets build up to reduce the target's outgoing damage and apply healing reduction.+10% Weapon Damage+150 Bonus Health5s Debuff Duration0.77% Buildup Per Shot
Arcane Surge1.600Arcane SurgeArcane SurgeTier 2SpiritPassiveAfter you Dash-Jump, the next ability you use within 7s will have bonus Range, Duration, and Spirit Power.+1 Stamina+12% Stamina Recovery0s Cooldown7s Cast Window
Long Range1.600Long RangeLong RangeTier 2WeaponPassiveDeal additional Weapon Damage when beyond a minimum distance from your target.+8% Weapon Fall-off Range0.75mm Sprint Speed15mm Min. Distance

Very Late Game

5 items

I try to focus MR Earlier if you can, but honestly, these are all late game.

Stamina Mastery3.200Stamina MasteryStamina MasteryTier 3VitalityPassiveAllows an additional use of Air Jump or Air Dash before landing.+2 Stamina+18% Stamina Recovery+23% Air Jump/Dash Distance
Leech6.400LeechLeechTier 4VitalityPassiveReduces the effect of enemy applied healing reduction.+25% Spirit Lifesteal+25% Bullet Lifesteal+180 Bonus Health+12% Weapon Damage
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Tankbuster3.200TankbusterTankbusterTier 3SpiritPassiveCharges up over time with bonus spirit damage, causing abilities dealing more than 165 damage to deal additional damage. Ignores Spirit Resistance.+50 Bonus Health14s Charge-Up Time
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#869090587