Assassin Russian
West Coast build
NIIIICE
♥ 696 weekly favorites
696Weekly favorites
40Items
RussianLanguage
Skill PathRecommended ability point investment orderUnlockUpgrade 1 · 2 · 5
Ability12345678910111213141516
RendAbility 1
Stalker’s MarkAbility 2
BloodscentAbility 3
Eternal NightUltimateItem Path
40 itemsEarly
5 items
1.600Swift Striker
Swift Striker+20%
1.600Bullet Lifesteal
Bullet Lifesteal+13%
Bullet Lifesteal+90 Bonus
1.600Titanic Magazine
Titanic Magazine+100% Max
1.600Slowing Bullets
Slowing BulletsYour bullets build up a lane
Optional6 items
800Healing Rite
Healing RiteGrant Regen and Sprint Speed to the target. Gets dispelled if you take damage from enemy players or objectives. Can be self-cast.70s Cooldown20s Regen Duration30mm Cast Range
1.600Battle Vest
Battle VestWhile you are above 65%
1.600Spirit Shielding
Spirit ShieldingGain a Barrier whenever you take significant
1.600Reactive Barrier
Reactive BarrierGain a Barrier when you are Stunned, Chained, Immobilized, Slept or Silenced.+1.0 Out of Combat Regen55s Cooldown10s Duration
800Monster Rounds
Monster Rounds+25%
3.200Cultist Sacrifice
Cultist SacrificeTarget an enemy NPC and consume it for 180% Bonus Souls and grants a powerful long lasting buff.+2 Out of Combat Regen+30% Mid
7 items
3.200Express Shot
Express ShotYour next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra
800Close Quarters
Close QuartersDeal additional
1.600Fleetfoot
FleetfootGain
3.200Hunter’s AuraHunter’s AuraReduces nearby enemies'
3.200Point Blank
Point BlankWhen in close range to your target, gain
3.200Burst Fire
Burst FireBriefly gain
6.400Leech
LeechReduces the effect of enemy applied
Spirit Lifesteal+25%
Bullet Lifesteal+180 Bonus Late
3 items
6.400Glass Cannon
Glass CannonEach hero kill grants permanent
6.400Lucky Shot
Lucky ShotYour bullets have a chance to be empowered, causing them to deal bonus
6.400Vampiric Burst
Vampiric BurstGrants
Bullet Lifesteal+10% optional-resists
Optional8 items
3.200iEscalating Resilience
Escalating ResilienceGrants
3.200Spirit Resilience
Spirit ResilienceWhen below 50%
6.400Unstoppable
UnstoppableTemporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. Cannot be used while Stunned or Slept.+25%
6.400Spellbreaker
SpellbreakerThe next instance of high
3.200Dispel Magic
Dispel MagicPurge all non-ultimate negative effects currently applied to you. If any effects were removed, heal yourself and gain a
3.200Counterspell
CounterspellYour next parry protects you from the damage and effects of enemy
6.400Colossus
ColossusGrow larger in size, gaining
6.400Juggernaut
Juggernaut+50% Slow Resist2.5m m Flexes
5 items
6.400Siphon Bullets
Siphon BulletsYour bullets temporarily steal Max HP from enemies. Enemies regain their stolen
6.400Silencer
SilencerYour bullets build up to a Silence. Victims are immune to the build up for 10s after silence expires.+12%
6.400Inhibitor
InhibitorYour bullets build up to reduce the target's outgoing damage and apply
6.400Armor Piercing Rounds
Armor Piercing RoundsYour Bullets have a chance to become unavoidable, piercing through enemies and ignoring their Bullet Resistance.+60%
6.400Mercurial Magnum
Mercurial MagnumYour imbued ability melee
Optional3 items
3.200Lifestrike
LifestrikeYour Melee Attack applies
3.200Spirit Snatch
Spirit SnatchWhen you perform a Light or Heavy Melee attack against a hero, the attack deals
extra spirit damage and steals
6.400Crushing Fists
Crushing FistsYour target-optonal
Optional3 items
6.400Cursed Relic
Cursed RelicCurses an enemy - interrupting, Silencing, Disarming, and preventing item usage. Removes all non-ultimate buffs.Your own Damage Output is reduced for the duration.55s Cooldown3.25s Duration20mm Cast Range-25% Damage Penalty
6.400Focus Lens
Focus LensTarget an enemy to Silence them. A portion of all damage dealt during the silence gets applied to the target when the silence wears off.+10%
3.200Silence Wave
Silence WaveLaunch an expanding projectile which Silences enemies for a short duration and deals impact damage. Silence does not interrupt channeling 