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Video explaining Damage Amplification
Calculation
Contrary to what the percentages might suggest, multiple sources of damage amplification do not all
stack in the same way. There are three distinct categories of Damage Amplification, each interacting with the
damage formula differently:
- Additive Amps: These add together with each other (including additive
Damage Reductions) into a single pool. - Multiplicative Amps: These multiply the total
damage one by one. - Instance Amps: These are nearly identical to multiplicative amps, main exception being they create a new instance of
damage.
The Damage Formula
Based on testing, the generalized formula for how these amps apply to
weapon damage is as follows:
Damage=[(Base
Bullet Damage×Weapon Multiplier)×(1+Total Additive Amps)+Flat Bonus]×Multiplicative Amp1×Multiplicative Amp2…×Instance Amp Damage1×Instance Amp Damage2
Example:
- A hero has a base
bullet damage of 100 and 0 flat
weapon damage for simplicity. - The hero is affected by
Inhibitor (an Additive
Damage Reduction of -30%). Their
damage drops to 70 (100 * 0.70 = 70).
Ivy casts
Air Drop on the hero (an Additive Amp of +20%). The additive pool is now -30% + 20% = -10%. The hero deals 90
damage (100 * 0.90 = 90).- The hero parries an enemy hero (Multiplicative Amp of +25% against parried target). This is applied after the additive pool. The hero now deals 112.5
damage (90 * 1.25 = 112.5).
Damage Amplification
Sources of Damage Amplification
Additive Amplifiers
List of heroes
| Hero | Ability | Tier | Stat change |
|---|---|---|---|
Calico |
Ava |
3 | +20% Ramping |
Ivy |
Air Drop |
0 | +20% Ivy and carried ally |
Shiv |
Killing Blow |
0 | +8% |
| 2 | +16% |
||
Rebuttal |
– | – | +30% |
Multiplicative Amplifiers
List of heroes
| Hero | Ability | Tier | Stat change |
|---|---|---|---|
Infernus |
Napalm |
0 | +16% |
| 3 | +17% |
||
McGinnis |
Spectral Wall |
1 | +20% |
Mo & Krill |
Scorn |
3 | +15% |
Victor |
Aura of Suffering |
3 | +15% |
Bebop |
Hook |
1 | +20% |
| All Heroes | Parry | 0 | +25% |
Instance Amplifiers
List of heroes and items
| Hero / Item | Ability | Tier | Stat change |
|---|---|---|---|
Drifter |
Bloodscent |
0 | +15% |
| 3 | +11% |
||
Lady Geist |
Malice |
0 | +8% |
| 3 | +7% |
||
Paradox |
Pulse Grenade |
0 | +4% |
Pocket |
Barrage |
0 | +6% |
| 3 | +4% |
||
Sinclair |
Rabbit Hex |
0 | +15% |
| 3 | +7% |
||
Escalating Exposure |
– | – | +4.5% |
Unique Amplifiers
These amplifiers have unique mechanics that do not cleanly fit into the Additive, Multiplicative, or Instance categories.
List of heroes
| Hero | Ability | Tier | Stat change | Notes |
|---|---|---|---|---|
Billy |
Blasted |
0 | +10% |
Post‑mitigation true damage amp. (See Bugs section.) |
| 2 | +7% |
|||
Celeste |
Radiant Daggers |
0 | +8% |
Functions like a multiplicative amp with additive bugs. (See Bugs section.) |
| 3 | +3% |
Damage Reduction
Damage Reduction is a negative form of Damage Amplification, reducing the
damage output of enemies or its user. Mechanically, standard
Damage Reductions are treated as negative Additive Amps (see Calculation section).
Damage Reduction Stacking
Valve’s May 22 patch notes state that
Damage Reduction debuffs are intended to
stack diminishingly (i.e., multiplicatively, in the same manner as Resistance)
[1].
However, live testing confirms that standard
Damage Reduction debuffs have not been fully migrated to this new system. Currently,
Damage Reductions (such as
Inhibitor or
Fire Scarabs) simply act as negative Additive Amps. This means they add directly together with other additive amps (positive or negative) rather than multiplying against each other.
Sources of Damage Reduction
Weapon and Spirit Reduction
List of heroes
| Hero | Ability | Tier | Stat change |
|---|---|---|---|
Mirage |
Fire Scarabs |
0 | -20% |
| 3 | -15% |
||
Silver |
Boot Kick |
3 | -35% |
| Name | Cost | Category | Stat change |
|---|---|---|---|
Haunting Shot |
Legendary | Weapon | –40% |
Cheat Death |
6,400 | Vitality | –60% |
Inhibitor |
6,400 | Vitality | –30% |
Golden Goose Egg |
800 | Spirit | –10% |
Cursed Relic |
6,400 | Spirit | –14% |
Cheat Death,
Golden Goose Egg and
Cursed Relic reduce
damage dealt by its user.
Spirit Damage Reduction
Spirit Damage Reduction from
Infernus‘s
Afterburn (T2) and
Silencer does not behave like standard
Damage Reduction. Multiple sources of Spirit‑specific reduction
stack additively with each other (e.g.,
Afterburn T2 +
Silencer = sum of percentages). This combined spirit reduction is then applied as a separate multiplier, multiplicative with all other additive amps such as
Inhibitor.
List of heroes and items
| Hero / Item | Ability | Tier | Stat change |
|---|---|---|---|
Infernus |
Afterburn |
2 | -35% |
Silencer |
– | – | -25% |
Bugs, Quirks, and Exceptions
- Additive Amps do not apply to many flat values, such as flat
weapon damage bonuses, base
damage for Melee
abilities (Such as the bonus +60
damage from
Calico‘s
Leaping Slash T3 upgrade),
Capacitor active,
Backstabber, etc.
Headhunter: Multiplicative non-instance amps are the only amps that work correctly with
Headhunter
damage.
Return Fire: Because Multiplicative Amps act as defensive stats on the target, if an attacker fires at a target with
Return Fire while the attacker has an M-amp active against them, the attacker will take increased reflected
damage.
Billy‘s
Blasted bullet amp is unique as it is a post-mitigation true damage amp. Because of this, it does not work at all against barriers.
Silencer and
Infernus‘s
Afterburn Tier 2
Spirit Damage Reduction are exceptions to the standard
Damage Reduction rule. They
stack additively with themselves, but multiplicatively with other additive amps.
Celeste‘s
Spirit damage amp from
Radiant Daggers works like a multiplicative amp but is affected by additive amp bugs (see the Additive Amps entry above).

