Overview
The most reliable way for a player to heal themselves is by killing a Medic Trooper and picking up their Medic Pack, or by going back to their team’s base, which has a constant source of healing. Alternatively, they can buy Healing or
Lifesteal items. Some heroes also have healing
abilities. See a full list of healing sources below.
Besides direct healing, players passively recover
health at all times through
Health Regen.
Healing Amp
Healing Amp, also known as Healing Effectiveness, is a stat which increases the amount of healing a hero does with their
abilities and items. This affects both healing to themselves and to their allies. Healing Amp affects healing-over-time buffs, such as
Healing Rite‘s active effect.
This stat is represented as a percentage. For example, a 25% gain would increase a heal of 100 to 125.
Healing Reduction
Healing Reduction is a negative effect which reduces the effectiveness of healing on the
unit it is applied to.
Healing Reduction is represented as a percentage and stacks multiplicatively, meaning each additional source has diminishing returns.
If a player is hit by the same source of Healing Reduction before its effect has worn off (e.g. two or more enemy players with
Healbane), only the first source is applied.
Calculation
Calculating Healing Reduction
Multiple sources of Healing Reduction
stack multiplicatively:
Total Reduction=1−(1−R1)×(1−R2)…
Example: If two sources of Healing Reduction are applied, one providing 40% and another providing 40%:
- Convert percentages to decimals: 0.40 and 0.40.
- Subtract from 1: (1 – 0.40) = 0.60 and (1 – 0.40) = 0.60.
- Multiply the remainders: 0.60 × 0.60 = 0.36.
- Subtract from 1: 1 – 0.36 = 0.64.
- Total Healing Reduction is 64%, not 80%.
Calculating Final Healing
Final Healing=Initial Healing×(1−Total Reduction)×(1+Healing Amp)
Example: A heal of 200 HP is applied to a target with 64% Total Healing Reduction. The healer has 25% Healing Amp.
- Apply Reduction: 200 × (1 – 0.64) = 200 × 0.36 = 72 HP.
- Apply Amp: 72 × (1 + 0.25) = 72 × 1.25 = 90 HP.
- Final Healing received is 90 HP.
Note: Healing from
self-damage sources such as
Victor‘s
Pain Battery and
Aura of Suffering does not appear in the endgame hero stats screen, but it does appear in the healing sources graph.
Sources of direct healing
Killing a Medic Trooper drops a Medic Pack that heals nearby players based on the following formula:
Heal = (13% of hero’s missing
HP + 150 HP + 2 HP per minute) / Number of nearby heroes
The team’s base heals players by increasing their
Health Regen to 6% of their maximum
health per second plus 60
health per second.
Heroes
| Hero | Ability | Notes |
|---|---|---|
Abrams |
Siphon Life |
Lifesteals off |
Abrams |
Infernal Resilience |
Passively restores melee lifesteal. |
Apollo |
Flawless Advance |
Heals a flat amount per hit. Unlocked by T1 upgrade. |
Bebop |
Exploding Uppercut |
Restores a portion of missing |
Calico |
Leaping Slash |
Heals a flat amount on hero hit. Unlocked by T1 upgrade. |
Calico |
Return to Shadows |
Heals a flat amount on use. Unlocked by T3 upgrade. |
Celeste |
Light Eater |
Grants a buff that gives spirit lifesteal while active. |
Drifter |
Bloodscent |
Restores a portion of missing |
Dynamo |
Rejuvenating Aurora |
Heals per second while channeling. T3 upgrade also adds passive max |
Grey Talon |
Rain of Arrows |
Grants bullet and spirit lifesteal while active. Unlocked by T3 upgrade. |
Infernus |
Napalm |
Lifesteals off all |
Infernus |
Concussive Combustion |
Lifesteals off |
Ivy |
Kudzu Connection |
Grants bullet lifesteal. Also replicates a portion of healing. |
Ivy |
Stone Form |
Heals a percentage of max HP on cast. |
Kelvin |
Frost Grenade |
Heals Kelvin and nearby allies for a flat amount. |
Kelvin |
Frozen Shelter |
Regenerates |
Lady Geist |
Life Drain |
Lifesteals off |
Lady Geist |
Soul Exchange |
Swaps |
Lash |
Flog |
Heals Lash for a percentage of |
McGinnis |
Medicinal Specter |
Heals nearby allies per second. |
Mina |
Rake |
Heals a flat amount on kill. |
Mo & Krill |
Scorn |
Heals for a percentage of |
Mo & Krill |
Combo |
Lifesteals off |
Paige |
Rallying Charge |
Heal affected allies and Paige for a flat amount. |
Rem |
Tag Along |
Restores a portion of target’s missing |
Rem |
Lil Helpers |
Regenerates |
Silver |
Lycan Curse | Restores a percentage of missing |
| Silver (Transformed) | Go For The Throat | Lifesteals off |
Victor |
Pain Battery |
Restores a portion of missing |
Victor |
Jumpstart |
Grants a flat |
Viscous |
The Cube |
Regenerates |
Viscous |
Puddle Punch |
– |
Warden |
Last Stand |
Lifesteals off all |
Wraith |
Card Trick |
Heals Wraith for a flat amount when a Heart or Joker card hits. |
Yamato |
Crimson Slash |
Heals a flat amount on hero hit. |
Yamato |
Shadow Transformation |
Restores a percentage of max |
Items
List of items
| Name | Cost | Category | Healing amount |
|---|---|---|---|
Restorative Shot |
800 | Weapon | 50 Healing From Heroes 20 Healing From NPCs |
Headhunter |
3,200 | Weapon | 4% x0.06 Heal Per Headshot |
Healing Rite |
800 | Vitality | 300 x1.1 Total HP Regen |
Melee Lifesteal |
800 | Vitality | 100 Heal on Melee Hit (30% on NPCs) |
Healbane |
1,600 | Vitality | 275 Heal On Hero Kill |
Restorative Locket |
1,600 | Vitality | 16 x0.32 Heal Per |
Healing Nova |
3,200 | Vitality | 325 x6 Total HP Regen |
Lifestrike |
3,200 | Vitality | 100 x1.5 Heal on Melee Hit, plus 30% x0.5 |
Rescue Beam |
3,200 | Vitality | 20% Heal Amount |
Siphon Bullets |
6,400 | Vitality | Max HP Steal Per Bullet |
Radiant Regeneration |
3,200 | Spirit | 70 x2 Heal on Ability Cast |
Sources of healing reduction
Heroes
| Hero | Ability | Heal Reduction | Notes |
|---|---|---|---|
Drifter |
Stalker’s Mark |
40% (T3) | – |
Infernus |
Napalm |
33% (T3) | – |
Pocket |
Affliction |
100% (T3) | – |
Venator |
Consecrating Grenade |
30% | T3 upgrade increases heal reduction by 20% (total 50%). |
Vindicta |
Crow Familiar |
35% (T1) | – |
Vyper |
Lethal Venom |
40% (T2) | – |
Items
| Name | Cost | Category | Stat change |
|---|---|---|---|
Toxic Bullets |
3,200 | Weapon | –35% Healing Reduction |
Crippling Headshot |
6,400 | Weapon | –35% Healing Reduction |
Haunting Shot |
Legendary | Weapon | –40% Healing Reduction |
Healbane |
1,600 | Vitality | –35% Healing Reduction |
Cheat Death |
6,400 | Vitality | –60% Healing Reduction |
Inhibitor |
6,400 | Vitality | –40% Healing Reduction |
Decay |
3,200 | Spirit | –50% Healing Reduction |
Spirit Burn |
6,400 | Spirit | –70% Healing Reduction |
Cheat Death applies -60% healing reduction to its user for 4.5 seconds (the same duration as the invulnerability).










