Troopers are team creeps that arrive on
ziplines, push lanes and provide
souls. Their transport vessel can be shot down to make them land early. They attack enemy Troopers, heroes and structures. Amber Troopers have candle heads; Sapphire Troopers have lamp heads. Their visible
damage changes with
health.
Initially a wave contains three ranged and one medic; after five minutes it contains two ranged, one melee and one medic. Waves spawn every 30 seconds until 20 minutes, every 25 seconds from 20 to 35, and every 20 seconds thereafter.
Parrying a Trooper stuns it without resetting the player’s
parry cooldown or ending the
parry early.
Types and base statistics
| Stat | Ranged | Melee | Medic |
|---|---|---|---|
| 300 | 400 | 350 | |
| 0% | 0% | 0% | |
| 0–70% | 0–70% | 0–70% | |
| Listed DPS | 28 | — | 28 |
| Range | 25 m | 3 m | 36 m |
| 25 | 80 | 25 | |
| 6.3 m/s | 8.1 m/s | 6.3 m/s | |
| Sprint speed | 13 m/s | 13 m/s | 13 m/s |
| Starting |
100 | 100 | 100 |
Ranged Troopers use a ranged weapon and melee at close range. Melee Troopers first appear after five minutes. Medic or Banner Troopers carry a
health-marked banner and drop a pack when killed. An enemy player must pick it up; its own team cannot. The pack heals allied heroes within 35 m for 13% of each hero’s missing
health + (150 + 2 per match minute) / number of nearby heroes. It also heals Troopers a small amount. Pickup range increases from 18 m at ten minutes to 30 m at eighteen.
Combat
| Opponent | Trooper |
Trooper |
|---|---|---|
| Players | 28 | −25% |
| Troopers | 35 | 42.5% |
| Guardians | 14.4 | 0% |
| 24 | 80% | |
| 80 | 67.5% | |
| Shrines | 50 | 0% |
| 50 | 50% |
The player-specific resistance applies against bullet, not melee,
damage. Troopers reach 20% spirit resistance at 25 minutes and 70% at 50 minutes; they gain 35%
damage resistance near or in the enemy base and 50%
health at 35 minutes. Their sight range is 41 m against NPCs and 25 m against heroes. Out-of-combat regeneration is 7
health per second.
Souls
Each Trooper is worth 100
souls plus 2 per minute. A non-melee kill creates a ground orb for 50% and a confirmable or deniable flying orb for 50%. A melee kill grants the full value immediately and creates no orbs. Shares for nearby allied players are:
| Players | Share each | Total |
|---|---|---|
| 1 | 100% | 100% |
| 2 | 54% | 108% |
| 3 | 36% | 108% |
| 4 | 25% | 100% |
| 5 | 20% | 100% |
| 6 | 16% | 96% |
Super and Rift Troopers
Destroying a
Shrine upgrades allied Troopers in its lane, and blue-lane Troopers after either
Shrine falls, for the rest of the match. They gain 60%
damage and 40%
health and yield 15% less bounty to enemies. In
Street Brawl, Troopers upgrade at three-minute overtime.
Capturing an
Unstable Rift sends at least five larger black Rift Troopers down that lane; they drop no
souls. A trailing winner can receive up to nine extra,
scaling with its deficit. The first Rift gives them +100%
health and
damage, 25%
Melee Resist and 30%
Spirit Resist compared with normal Troopers. Successive Rifts add 20 percentage points of
health/
damage bonus to a maximum 160%, and five points of
Spirit Resist to a maximum 45%;
Melee Resist does not increase.
History and commands
On June 30, 2026 bounty changed from 116 + 1.16/min to 100 + 2/min and the flying-orb share rose from 40% to 50%. May 28 changed
parry behavior and fixed excess Medic Pack
healing. October 5 fixed Troopers
walking too slowly. With sv_cheats 1, the source gives npc_create [
unit_name|npc_class_name] [optional name] [optional addon type] [optional addon name], with examples trooper_melee and trooper_nano. Unused Jetpack and siege models exist; before Old Gods, New Blood both teams used candle-shaped Troopers.
Source update-history table
The following recent changes are historical, as displayed in the cited source revision; they do not by themselves establish current values.
| Update | Changes |
|---|---|
| October 5, 2026 | Fixed bugs that were causing troopers to walk too slowly in lane |
| June 30, 2026 | Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) Trooper bounty ratio in the deniable flying orb increased from 40% to 50% |
| May 28, 2026 |
Sources and editorial notes
Adapted from Trooper (revision 214734) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.