Each base contains two Shrines on opposite sides. Both must be destroyed before the
Patron can be damaged. The
Patron defends a Shrine under attack with a beam that damages and curses players on or near its platform.
Defenses
Shrines are invulnerable until at least one pair of Base Guardians has been destroyed. They also ignore
damage originating outside their platform. They have 20% base
Bullet Resist and an additional 60% enemy-
scaling
Bullet Resist, reduced by 20 percentage points per nearby enemy hero to zero with three or more. The two resistances combine multiplicatively.
Backdoor Protection adds 65%
damage resistance and 65
health regeneration per second.
Shrines start at 5,000
health. When the first is destroyed, the remaining Shrine’s
health increases to 10,000. Its allied lane’s
Troopers become Super
Troopers for the rest of the match; Blue-lane
Troopers do so after either Shrine falls. Super
Troopers gain 60%
damage and 40%
health and yield 15% less bounty to enemies. Destroying both Shrines makes the
Patron vulnerable.
The Hidden King’s orange Shrine has three large and three small loudspeakers on a candle-lined hexagonal platform. The Archmother’s blue Shrine holds a magical tome on a stand above a hexagon and sigils. Both appear to direct energy toward their
Patron. An older model resembled a throne with a modified Guardian, and an unused windmill Shrine appears in the game files.
Ability damage to objectives
| Hero | Ability | |
|---|---|---|
Bebop |
Hyper Beam |
50% |
Haze |
Fixation |
20% |
Infernus |
Flame Dash |
50% |
McGinnis |
Heavy Barrage |
50% |
Mina |
Nox Nostra |
50% |
Paradox |
Pulse Grenade |
50% |
Pocket |
Affliction |
50% |
Seven |
Storm Cloud |
50% |
Sinclair |
Vexing Bolt |
50% |
Solomon |
Setup Bishop |
50% |
Victor |
Aura of Suffering |
50% |
Warden |
Last Stand |
50% |
Source update-history table
The following recent changes are historical, as displayed in the cited source revision; they do not by themselves establish current values.
| Update | Changes |
|---|---|
| April 30, 2026 | Shrines now have 10% Bullet Resistance |
| March 10, 2026 | Super |
| March 6, 2026 | Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like |
Sources and editorial notes
Adapted from Deadlock Wiki: Shrine (revision 200356) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.























