Pure Damage is a
damage type from Abilities and Items that isn’t considered
Spirit,
Weapon, or
Melee Damage, and thus cannot be mitigated by
Damage Resistance or
Barriers.
Overview
Pure Damage appears as white numbers, and a grey bar in the
damage report tab.
Some items can function similarly to Pure Damage by bypassing mitigation of their
damage type.
Some
abilities or items show as Pure Damage (white numbers), however they are a post
damage mitigation
damage amp, therefore the
damage is already reduced once.
Only effects that make the player Invincible can block Pure Damage.
List of Pure Damage Abilities
| Hero | Ability | Notes |
|---|---|---|
Billy |
Blasted |
Post-mitigation |
Grey Talon |
Guided Owl |
T3 execute only (below |
Lady Geist |
Soul Exchange |
|
Shiv |
Killing Blow |
Execute only (below |
Venator |
Consecrating Grenade |
Burn |
Venator |
Gutshot |
T3 upgrade |
Venator |
Ira Domini |
While Blessed only |
Victor |
Jumpstart |
|
Victor |
Aura of Suffering |
Self |
List of Pure Damage Items
| Name | Cost | Category | Notes |
|---|---|---|---|
Blood Tribute |
3,200 | Weapon | Self |
Siphon Bullets |
6,400 | Vitality | |
Focus Lens |
6,400 | Spirit | Post-mitigation |
Armor Piercing Rounds and
Tankbuster don’t deal Pure Damage (white numbers), but their
damage bypasses Weapon and Spirit Resistances, respectively.
Notes
- Pure Damage does not trigger
Mystic Reverb. If an ability has bonus Pure Damage like the blessed stakes of
Venator‘s
Ira Domini, it will not be used to calculate the
damage of the reverb. - Pure Damage was added in the Six New Heroes update. Before this, the
abilities and items listed dealt
Spirit Damage instead.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example
Lady Geist‘s
Soul Exchange worked with
Mystic Reverb.
- Their behavior was similar, bypassing resistances, however some interactions were different, for example
