Map Changes
Mid Lane Rework (between Guardians):
- ▼ Removed the Arch Monument.
- ▼ Removed the rope entrances to Mid Boss.
- ▼ Removed barrels and kiosk low cover.
- Replaced bridge with a larger version.
- Added stairway entrance to Mid Boss.
- Moved the veil areas to fit with the new bridge.
- Veil areas connect to Mid Boss.
- Extended the wall cover further toward the bridge.
Mid Boss Changes:
- Started Mid Boss Sewer theming.
- Added connection from the rope shafts to upper area of Mid Boss.
- ▲ Increase height of entrances to rope shafts from Mid Boss.
- Added sloped mounds on side of stairs from the pit.
- Adjusted breakables that were spread out in the underground
Gameplay Changes
- Flex Slot changed from "Two Guardians" to "Three Guardians"
- Flex Slot changed from "Two Walker" to "Three Walkers"
- Guardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
- Trooper damage to Walkers ▼ reduced from 80 DPS to 60 DPS
- Hero Kill bounty ▲ increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
- Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
- Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
- Trooper base bounty ▼ reduced from 132 to 120
- Trooper bounty growth per minute ▲ increased from 1 to 1.5
- Time holding
Urn before taking damage ▼ reduced from 90s to 45s (1% max
health
damage per second) - Time
Urn will Autorun back to Home regardless of nearby players ▼ reduced from 75s to 45s - Time an
Urn will wait for a nearby player to pick it up ▼ reduced from 20s to 12s - Cleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on
abilities and items to be the same overall as before. Total AP given out ▼ reduced from 32 to 29, total stat levels ▲ increased from 20 to 32 (but rescaled in value such that they are the same overall as before). - Walker HP ▲ increased by 10%
- Walker
Spirit Resist ▼ reduced from 40% to 30% - Soul Orb auto claim radius ▼ reduced from 40m to 35m
- Headshot multiplier ▼ reduced from 1.9x to 1.8x
- Fixed some issues with hitting troopers while on ziplines
- Fix potential prediction issue on guns, causing clients' spread to potentially
decay faster - Rejuv drop duration ▼ reduced from 9s to 8s
Opening Rounds: No longer works against objectives
Extra Regen: Regen ▼ reduced from 3.5 to 3
Healing Booster: Regen ▼ reduced from 3.5 to 3
Enchanter's Emblem: Spirit Resistance ▼ reduced from 18% to 15%
Fortitude: Damage taken cooldown ▲ increased from 12s to 14s
Bullet Resilience:
Health threshold for bonus resistance ▼ reduced from 35% to 30%
Spirit Resilience:
Health threshold for bonus resistance ▼ reduced from 35% to 30%
Rescue Beam: Cooldown ▲ increased from 30s to 60s
Radiant Regeneration: Regen ▼ reduced from 5 HP to 4
Radiant Regeneration:
Healing on ability cast ▼ reduced from 100 to 70
Radiant Regeneration:
Healing on ability cast now scales with Boons (1.5)
Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
Superior Cooldown: Cooldown Reduction ▼ reduced from 25% to 24%
Calico:
Ava no longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
Calico: Base
Health ▼ reduced from 700 to 650
Calico: Base
Health Growth ▼ reduced by 13%
Calico:
Leaping Slash melee multiplier has been ▼ reduced from 1.6 to 1.3
Calico:
Return to Shadows T3 ▼ reduced from +30% Amp to +24%
Kelvin
Arctic Beam cooldown ▲ increased from 24s to 25s
Kelvin:
Arctic Beam T1 ▼ reduced from -7.5s Cooldown to -7s
Kelvin:
Arctic Beam T3 range ▼ reduced from 13m to 10m
Lady Geist: Base
bullet damage ▼ reduced from 26 to 23
Lady Geist:
Life Drain self slow ▲ increased from 25% to 40%
Lady Geist:
Soul Exchange cast range ▼ reduced from 7m to 6m
Viscous:
Goo Ball hitbox size ▲ increased a bit (easier to hit him)
Viscous:
Splatter second bounce damage has been ▼ reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
Viscous:
Goo Ball damage ▼ reduced from 140 to 120
Warden:
Last Stand no longer gets ▼ reduced cooldown when interrupted
Warden:
Last Stand DPS ▼ reduced from 90 to 80
Warden:
Last Stand T2 DPS ▼ reduced from +60 to +50
Warden:
Last Stand spirit
scaling ▲ increased from 1.4 to 1.6
Wraith: Base
health ▼ reduced from 700 to 650
Wraith:
Bullet damage growth ▼ reduced by 18%
Wraith:
Card Trick damage ▼ reduced from 70 to 60
Wraith:
Card Trick spirit
scaling ▲ increased from 0.84 to 1.1
Wraith:
Card Trick T3 now also applies a 25% Slow for 1s
Wraith:
Full Auto T2 ▼ reduced from 4
Spirit Damage to 3
Wraith:
Project Mind ▲ improved teleport targeting to ▼ remove cases where
Wraith would clip nearby geo unintentionally








