General
- Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
- Trooper resistance near base ▼ reduced from 50% to 40%
- Fixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
- Added Breakable souls to the post game Souls by Source graph (was previously bundled in with
Urn)
Melee damage growth per boon ▼ reduced by 5%
Express Shot:
Weapon Damage ▲ increased from 125% to 150%
Express Shot: Now does ▼ reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%
Headshot Booster:
Health ▼ reduced from 65 to 40
Headhunter: Heal ▼ reduced from 6% to 4%
Headhunter: Heal now scales with
spirit power (0.014)
Headhunter: Bonus damage ▼ reduced from 120 to 100
Headhunter: Bonus damage now scales with
spirit power (0.3)- Cultists Sacrifice: Bonus
health ▼ reduced from 275 to 250 - Cultists Sacrifice: Bonus duration ▼ reduced from 170s to 160s
Spirit Rend: Fixed being able to get 2 stacks without using the cooldown
Frenzy: Active Spirit Resistance ▼ reduced from 40% to 30%
Siphon Bullets: Steal per hit ▼ reduced from 65 to 55
Siphon Bullets: Spirit Resistance ▼ reduced from 12% to 10%
Siphon Bullets: Fixed the cooldown not being consumed when blocked by
Plated Armor
Decay: Cast range spirit
scaling ▼ reduced from 0.13 to 0.1
Decay: Damage ▼ reduced from 2.5% to 2.4%
Decay: Damage spirit
scaling ▼ reduced from 0.00465 to 0.0038
Decay: Cooldown ▲ increased from 30s to 36s
Decay:
Healing Reduction ▲ increased from -35% to -40%
Superior Cooldown: Cooldown Reduction ▼ reduced from 27% to 26%
Map
Base:
- Added statues in front of Mid Lane entrances for cover.
- Moved Shrines away from the back walls a bit.
- Extended shrine low ground closer to the throne.
- Redesigned cover in front of the throne.
- ▼ Removed a tree in front of the Mid Lane entrance.
- Tweaked trooper nodes to go around new statues.
Bug Fixes:
- ▼ Removed a misplaced Curiosity Shop sign.







