Mechanics

Lifesteal

Lifesteal is a mechanic which heals a player by a portion of the damage they deal to an opponent. There are two main types of lifesteal, each with an associated stat: Bullet Lifesteal, which returns a portion of the bullet…

ContentsHide
  1. 1Calculation
  2. 2Example
  3. 3Lifesteal vs. Creeps
  4. 4Bullet Lifesteal
  5. 5Sources
  6. 6Hero Abilities
  7. 7Spirit Lifesteal
  8. 8Sources
  9. 9Melee Lifesteal

Calculation

While lifesteal is shown as a percentage (like +20%), different sources of lifesteal do not simply add together. Instead, they stack multiplicatively. That means as you gain more sources of lifesteal, each new item is slightly less effective than the last.

To calculate your final lifesteal, you can use the following formula:

Total Lifesteal=1−(1−L1)×(1−L2)×(1−L3)…

(Where L is the lifesteal value of each source expressed as a decimal, e.g., 0.20 for 20%).

Example

If you have 22% Bullet Lifesteal from Fury Trance and 30% Bullet Lifesteal from Leech, your lifesteal is calculated as follows:

  1. Convert the percentages to decimals: 0.22 and 0.30.
  2. Subtract each from 1: (1 – 0.22) = 0.78 and (1 – 0.30) = 0.70.
  3. Multiply those results together: 0.78 × 0.70 = 0.546.
  4. Subtract that result from 1: 1 – 0.546 = 0.454.
  5. Your final Bullet Lifesteal is 45.4%.

Note: The in-game user interface is inconsistent with rounding, so it may display as 45% or 46%.

Lifesteal vs. Creeps

Lifesteal against creeps (non-hero units) is reduced compared to heroes:

Bullet Lifesteal

Bullet Lifesteal returns a percentage of all outgoing bullet damage to the player as health.

Graves has 8% innate Bullet Lifesteal.

Sources

Hero Abilities

Abilities that deal weapon damage also provide heal from Bullet Lifesteal. Here are all of the relevant abilities.

Spirit Lifesteal

Spirit Lifesteal returns a percentage of all outgoing spirit damage to the player as health.

Sources

Melee Lifesteal

: Main articles: Melee Lifesteal, Lifestrike

Melee Lifesteal is only provided by Abrams‘s Infernal Resilience, and heals for a percentage of melee damage dealt. It functions the same as other Lifesteal effects and has 40% effectiveness against creeps.

The item Melee Lifesteal and its upgrade Lifestrike both provide a passive ability which heals the user by a percentage of their melee damage dealt, but they behave differently from Lifesteal.

These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-heroes.