Overview
Cooldowns range from a few seconds, as in
Lady Geist‘s
Malice, to a few minutes, as in
Dynamo‘s
Singularity. Ability cooldowns can be reduced by acquiring the Cooldown Reduction stat, which reduces the cooldown by a percentage of base ability time.
Charged Abilities
Some
abilities can acquire multiple
charges. In those cases, the
ability cooldown represents the time for a charge to become available again after being used. This should not be confused with the time between
charges, which describes the delay after using a charge that a different charge can be used.
Calculation
Calculating Cooldown Reduction
Despite being presented in-game as +X% Cooldown Reduction, multiple sources
stack multiplicatively, not additively:
Total Cooldown Reduction=1−(1−CR1)×(1−CR2)…
Example: With 12% Cooldown Reduction from
Diviner’s Kevlar and 16% from
Superior Cooldown:
- Convert percentages to decimals: 0.12 and 0.16.
- Subtract from 1: (1 – 0.12) = 0.88 and (1 – 0.16) = 0.84.
- Multiply the remainders: 0.88 × 0.84 = 0.7392.
- Subtract from 1: 1 – 0.7392 = 0.2608.
- Total Cooldown Reduction is approximately 26%, not 28%.
Sources of Ability Cooldown Reduction
| Name | Cost | Category | Stat change |
|---|---|---|---|
Spellslinger |
6,400 | Weapon | +5% |
Enchanter’s Emblem |
1,600 | Vitality | +5% |
Compress Cooldown |
1,600 | Spirit | +18% |
Superior Cooldown |
3,200 | Spirit | +20% |
Transcendent Cooldown |
6,400 | Spirit | +25% |
Frostbite Charm |
Legendary | Spirit | +50% |
Mystic Conduit |
Legendary | Spirit | +40% |
Witchmail has a passive that reduces the cooldown of a random ability as the player takes
Spirit Damage.
Map Spawns
- Golden Statues have a chance to drop a permanent Cooldown Reduction buff.
- Powerup runes can provide a temporary Casting buff that provides +12% to +20% Cooldown Reduction for 160 seconds (
scaling with game time from 5 to 40 minutes).
Item Cooldown
Item Cooldown is the time it takes for an Item to be usable again. This includes both Active and Passive items.
Charge-Up items such as
Tankbuster and
Mercurial Magnum are not affected by Item Cooldown Reduction.
Sources of Item Cooldown Reduction
| Name | Cost | Category | Stat change |
|---|---|---|---|
Transcendent Cooldown |
6,400 | Spirit | +25% Item Cooldown Reduction |
