Maps

Structures

Structures are immobile team objectives. Destroying them grants souls or other benefits and opens the route to the opposing Patron. Each team defends its own structures while attacking the enemy’s.

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  1. 1Sources and editorial notes

Structures are immobile team objectives. Destroying them grants souls or other benefits and opens the route to the opposing Patron. Each team defends its own structures while attacking the enemy’s.

Objective Role and attacks Benefit or progression
Lane Guardian First lane objective; uses a laser, melee attack and an area-damage slam. Opens the route to the Walker.
Walker Second lane objective; uses a laser, Fireball Spray and a slam. Each opposing Walker destroyed grants an Extra Slot.
Base Guardians Two guard each lane outside the base. Defeating both in a lane substantially accelerates the allied zipline in that lane.
Shrines Two stand inside the base, one on either side; their defense includes a curse. Destroy both to make the Patron vulnerable.

Sources and editorial notes

Adapted from Deadlock Wiki: Structures (revision 122019) by Deadlock Wiki contributors, checked 2026-11-01. Source text is available under CC BY-SA 4.0.