Ability Range determines the effective distance and cast range of hero
abilities. It is measured in a distance of meters, and stat gains are measured in percentages.
For example,
Shiv‘s
Slice and Dice ability has a dash range of 12 meters. Purchasing
Mystic Expansion improves this by 35%, making the new effective dash range of the ability 16.2 meters.
Calculation
Calculating Ability Range
Multiple sources of
Ability Range
stack multiplicatively, not additively:
Total
Ability Range=1−(1−R1)×(1−R2)…
Example: With 35% from
Greater Expansion and 10% from
Divine Barrier:
- Convert percentages to decimals: 0.35 and 0.10.
- Subtract from 1: (1 – 0.35) = 0.65 and (1 – 0.10) = 0.90.
- Multiply the differences: 0.65 × 0.90 = 0.585.
- Subtract from 1: 1 – 0.585 = 0.415.
- Total
Ability Range bonus is approximately 41.5%, not 45%.
Sources of Ability Range
| Name | Cost | Category | Stat change |
|---|---|---|---|
Ballistic Enchantment |
3,200 | Weapon | +22% |
Cultist Sacrifice |
3,200 | Weapon | +12% |
Guardian Ward |
1,600 | Vitality | +8% |
Healing Nova |
3,200 | Vitality | +5% |
Rescue Beam |
3,200 | Vitality | +6% |
Divine Barrier |
6,400 | Vitality | +10% |
Mystic Expansion |
800 | Spirit | +20% |
Greater Expansion |
3,200 | Spirit | +30% |
Knockdown |
3,200 | Spirit | +5% |
Spirit Burn |
6,400 | Spirit | +6% |
Vortex Web |
6,400 | Spirit | +8% |
Mystic Conduit |
Legendary | Spirit | +40% |
Arcane Surge increases the range of the first ability you cast after dash jumping by 12%.
Mystic Expansion only increases the range of the
imbued ability by 20%.
Trophy Collector increases
ability range by 0.75% per
stack (up to 16 maximum stacks)
