To buy an item, reach a
Curiosity Shop, open the shop interface, compare the item’s effect and displayed cost with your available
souls, then purchase it. Start with a suggested build for your hero if the catalog feels overwhelming, but read each item’s description: a recommendation is a plan you can change when a match demands something else.
The shop has items that work automatically and items you must activate. It also supports upgrades and shared inventory slots, so the purchase that fits your balance may not be the one that fits your situation. Here’s how to make those decisions quickly.
Find and compare items in the shop
Visit a shop when you can do so safely. Shops exist at your base and near lanes; use the map and the shop area to orient yourself. You do not need to return to base for every purchase. Choose a moment when you are not exposing yourself to immediate enemy pressure, and check your surroundings before spending time in the interface.
Inside the shop, browse the three categories or search for an item by name. Hover or select a candidate to read its tooltip. Check the listed price, stats, effect, activation requirement, any conditions and any component shown. Your available
souls determine what you can buy now. For the difference between spendable and other soul totals, see the souls guide.
| Category | What to look for | Example problem to address |
|---|---|---|
| Weapon | Weapon-related |
You need an effect that helps your gun contribute more consistently. |
| Vitality | You are forced away from the lane before you can spend. | |
| Spirit | Ability-related |
An ability you use often would benefit from its listed |
These are browsing groups, not rigid hero roles. Read the individual item: effects can be conditional or support more than one playstyle. Valve’s Shop Rework also ties category investment bonuses to the total spent in that tree; check the current shop for the details rather than relying on an old threshold chart.
Use a suggested build without buying blindly
Open the build browser for your hero and choose a suggested or community build whose description fits the way you want to play. Read its sections and any notes before you queue purchases. A build can group early options, later goals and situational choices; grouping is guidance, not a guarantee that every listed item suits every match.
Pick one purchase you can afford that addresses your immediate problem. Check whether a section is marked optional. Valve describes optional build categories as excluded when a build is queued to Quickbuy. The Quickbuy queue can be reordered or cleared, so inspect it before relying on it. If the build recommends an
imbue target, confirm that the indicated ability is the one you intend to improve. Valve’s update describes these build and queue features.
Check your Quickbuy queue
Before leaving the shop, inspect the queued order and remove or reorder anything that no longer fits. Optional build sections may not enter the queue, and a configured sell priority can cause an automatic sale when slots are full. Check the build and inventory before relying on Quickbuy.
If the suggested purchase is beyond your current balance, compare a useful affordable item with waiting for the larger one. Consider what you will need before your next shop visit, not only the final build. A purchase that helps you stay and collect more
souls can be useful even if it is not your intended final item.
How much do upgrades really cost?
Some higher-tier items list a lower-tier item as a component. When you own that component and buy its upgrade, the component is consumed and its value discounts the purchase. It is not a separate item you keep alongside the upgrade. The shop shows the cost you must pay now; check that figure before confirming. Valve introduced the component discount in its Shop Rework notes; the community wiki explains the consumption and credit.
For a concrete example, the community-maintained game asset snapshot, fetched October 28, 2026, lists
Extra Spirit at 800
souls and
Improved Spirit at 1,600, with
Extra Spirit as its component. Under the described discount rule, owning
Extra Spirit makes the remaining cost 800
souls: 1,600 minus 800. The combined investment is still 1,600, not 2,400. These are dated example values; check the current tooltip because prices and recipes can change.
Do I pay the full upgrade price again?
No. When you own the required component, the shop discounts its value from the upgrade and consumes it. In the dated example above, the total investment is 1,600
souls and the additional payment is 800. Always check the displayed price and component in the current shop.
Owning a component does not mean you must upgrade it immediately. If another affordable item solves an urgent problem, compare its effect with the additional benefit of completing the upgrade. If you do want the upgrade, look for the existing component and the displayed remaining cost before buying something else.
Understand passive and active effects
A passive effect works according to its stated conditions without a separate item button; some passives still require a trigger. An active requires you to use its assigned control and may have a cooldown or targeting requirement. Read both its benefit and its limitation before purchasing.
For example, the October 28 asset snapshot lists
Extra Health as a passive Vitality item and
Healing Rite as an active Vitality item.
Healing Rite’s description says its regeneration and sprint effect can be used on a target or self-cast, and is dispelled by
damage from enemy players or objectives. Read the live tooltip for current values. If you buy it for recovery, plan a safe moment to use it and check its assigned key. Buying an active you forget to press does not deliver its active effect. Item asset data.
Practice an active safely
Find the item’s assigned control and use it in a safe practice setting or a quiet moment. Notice its target and cooldown, then choose a clear trigger for using it in a match. A passive item does not need the same extra button, although its effect may still have conditions.
Manage slots, upgrades and sales
Inventory slots are universal: Weapon, Vitality and Spirit items use the same pool, not separate category quotas. Valve changed this in the Shop Rework. Your available slots can change during a match, so check the inventory before buying. If it is full, inspect an owned item’s upgrade or decide which item is least useful now. An upgrade consumes its component; do not sell that component first if you intend to use its discount.
Selling can create space but gives up the item’s effect and may return less than its original cost. The community wiki describes a full refund before leaving the shop area and half value afterward; confirm the current prompt before accepting a sale. Consider both the lost effect and the displayed refund. If Quickbuy is set to use a build’s sell priority, Valve notes that it can automatically sell an item when no slot is available, so review the queue and priorities before using it.
What should you do when a purchase fails?
| What happened? | What to check | Next action |
|---|---|---|
| Item costs more than your balance | Available |
Choose an affordable useful item or gather more |
| Purchase is blocked by a full inventory | Available slots and owned components | Check an upgrade or the refund before replacing an item. |
| Upgrade cost looks unexpected | Component name and whether you own it | Open the item details and compare the displayed remaining price. |
| Active is in inventory but did nothing | Assigned control, target, condition and cooldown | Practice the action and use it at the intended moment. |
Before clicking buy: Am I safe enough to shop? Can I afford the displayed price? Do I have space or the required component? If any answer is no, resolve that constraint first; the most expensive recommendation is not useful if you cannot buy or use it now.
A safe purchase checklist
- Find a safe window. Move to a shop when you have cover and enough time to read the interface.
- Name the problem. Decide whether your next purchase needs to help with
damage, survival, mobility or another specific task. - Read the item. Check its price, effect, conditions, active control and any component or
imbue. - Check your inventory. Confirm space, available
souls and whether an owned component changes the displayed price. - Confirm and prepare. Buy, check any active’s assigned key, and leave with a plan for when to use it.
If nothing affordable addresses the problem, avoid buying solely because a slot is empty. Return to collecting
souls safely and revisit the shop when a useful option is available. For deeper decisions, see the Weapon, Vitality and Spirit guides and the purchase timing guide.