Air strafing changes a hero’s direction in midair by combining a sideways
movement input with a smooth camera turn in the same direction. Release forward, hold left or right, and turn the camera smoothly toward that side. The technique can redirect a jump around a corner, adjust a landing, or add a small amount of speed.
Air control depends on velocity: it is considerably stronger below 450
units per second (u/s) and weaker above that threshold. The source describes Deadlock’s air control as weaker than in other Valve and Source games. This is a universal technique; no specific hero is required.
For a more detailed explanation of the underlying Source-game technique, the wiki points to Kered13’s Team Fortress 2 air-strafing guide, while noting that Deadlock’s air control is weaker.
Sources and editorial notes
Adapted from Deadlock Wiki contributors; checked 2026-11-01. Source-derived text and factual tables are adapted under Creative Commons Attribution-ShareAlike 4.0. Game content may be subject to separate rights.