Changes
Urn mechanics have been reworked.
Primary details:
- Delivering the
urn now starts a king of the hill style capture point, rather than using melee to flip the
urn back and forth. - Both teams can progress at the same time, but the
urn will only be fully claimed once there is only one team in the circle. - The
Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
Urn overall bounty ▼ reduced by 20% (unreduced for trailing team)- Progress radius is 20m
- Progress rate is fixed regardless the number of allies in the area
- Progress duration for favored/neutral/unfavored is 6/12/18s
- If
Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time) - ▲ Increased time allowed to run the
urn before taking damage by 10s - Trailing team sprint speed bonus from +4m to +5m
Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
Urn comeback resistance aura ▼ reduced from 60m to match the 20m progress radius- Drop off location is above the bridges on the side lanes, rather than below.