Knowledge Base · Competitive

Ranks

Every Deadlock rank and its six internal subranks, using the current in-game badge artwork.

ContentsHide
  1. 1Matchmaking modes
  2. 2Eligibility
  3. 3Ranks
  4. 4Rank Points
  5. 5Eternus
  6. 6Loss protection
  7. 7Seasons and calibration
  8. 8Party restrictions
  9. 9Ranked match flow
  10. 10Abandon rules
  11. 11Leaderboards
  12. 12Ranked Hub
  13. 13History

The ranking system in Deadlock measures competitive skill through Ranked Mode. Players earn or lose Rank Points each match, which move them through 11 ranks divided into 6 subranks each. Ranked play is organised into seasons, gated behind win requirements in Standard Mode, and restricted to solo and duo queues.

Matchmaking modes

Deadlock has two matchmaking modes. Only one affects rank.

Standard ModeRanked Mode
Affects rankNoYes
Party sizeUnrestrictedSolo or duo
Skill spreadUnrestrictedRestricted
Entry requirementsNoneWin-gated
Hero restrictionsNoneOnly unlocked heroes
SeasonalNoYes

Standard Mode accounts for limited hero experience when forming matches and serves as the practice environment and the qualification path for Ranked Mode.

Eligibility

RequirementValue
Standard Mode wins required to unlock Ranked60
Wins per hero to make that hero Ranked-eligible15 (in Standard Mode)
Minimum Ranked-eligible heroes for a valid roster3
Active sanctions (low priority, comms ban, etc.)Blocked from queuing

Heroes are unlocked for Ranked individually. A hero with fewer than 15 Standard Mode wins cannot be picked in Ranked regardless of the player’s rank.

Ranks

There are 11 ranks. Each contains 6 subranks, numbered I through VI. Uncalibrated players are shown as Obscurus.

Obscurus
Tier 0

Obscurus

Initiate
Tier 1

Initiate

1 2 3 4 5 6
Seeker
Tier 2

Seeker

1 2 3 4 5 6
Acolyte
Tier 3

Acolyte

1 2 3 4 5 6
Sentinel
Tier 4

Sentinel

1 2 3 4 5 6
Mystic
Tier 5

Mystic

1 2 3 4 5 6
Ritualist
Tier 6

Ritualist

1 2 3 4 5 6
Emissary
Tier 7

Emissary

1 2 3 4 5 6
Oracle
Tier 8

Oracle

1 2 3 4 5 6
Phantom
Tier 9

Phantom

1 2 3 4 5 6
Ascendant
Tier 10

Ascendant

1 2 3 4 5 6
Eternus
Tier 11

Eternus

1 2 3 4 5 6
OrderRank
Obscurus (uncalibrated)
1Initiate
2Seeker
3Acolyte
4Sentinel
5Mystic
6Ritualist
7Emissary
8Oracle
9Phantom
10Ascendant
11Eternus

Note: an alternative rank list (Brick, Stone, Iron, Bronze, Silver, Gold, Platinum, Diamond, Phantom, Ascendant, Eternus) circulated via leaker Gabe Follower on July 30, 2026. It does not match the official patch notes or the in-game client.

Rank Points

Rank is tracked by Rank Points, displayed on a progress bar after every Ranked match.

MechanicValue
Points per win or loss±250 on average
Modifiers appliedMatchmaker expectation, win streak
Points required per subrank promotion1,000
Points required for the final subrank before a new rank2,000

The doubled cost applies only to the last subrank of a rank. Advancing from Mystic VI to Ritualist I requires 2,000 points, while every other subrank within Mystic requires 1,000.

Eternus

At Eternus I and above, fixed point thresholds do not apply. Subranks are re-segmented daily on a percentile basis, because the population at that level is too small for static thresholds.

Loss protection

Players cannot fall below a boundary immediately. Protection is consumed by losses.

BoundaryProtected games
Full rank boundary5
Subrank boundary2

A player at Mystic I with 0 Rank Points must lose 5 games before demotion to Sentinel.

Seasons and calibration

Ranked play runs in seasons. Each season begins with a calibration phase.

RuleValue
Calibration games8
Parties during calibrationNot permitted
Maximum exit rank from calibrationOracle VI
Reset typeSoft reset, seeded from prior performance history

At the end of a season the player’s highest rank achieved is stored permanently on a Rank History page, and a commemorative hideout item is awarded. Valve has indicated future seasons are likely to be longer and may add mid-season splits and hero recency requirements.

Party restrictions

RuleValue
Maximum party size2
Maximum rank spread for a duo1 rank
Maximum spread for an Eternus duo3 subranks (both players must be Eternus)

Valve has stated these restrictions are provisional and may be relaxed.

Ranked match flow

  1. Hero preferences are submitted before the match forms. The backend matchmaker assembles teams from the wider queue to satisfy preferences while producing a viable composition.
  2. On match creation, all players’ ranks are shown.
  3. Players enter a pre-game area.
  4. Each player may make one hero swap into any unpicked, Ranked-eligible hero. Enemy swaps are not visible; only the enemy’s initial composition is shown.
  5. Starting lanes are selected in the pre-game area.
  6. Zipline lane swapping is disabled after the pre-game phase.
  7. Pause is locked for the first 2 minutes of the match.

Ranked matches use 3 hero bans.

Abandon rules

ScenarioOutcome
Player leaves before 5:00Match voided and marked safe-to-leave for all except the leaver and their party; the leaver’s party takes the loss
Player leaves after 5:00Leaver and their party take the loss; teammates’ matches are voided and safe-to-leave, but a win still counts if they remain and win
Entire team leavesOpposing team is awarded the win

Penalties escalate from queue timeouts to increasing numbers of low priority games.

Leaderboards

LeaderboardRequirement
Global75 games in the last 30 days
Hero-specific30 games on that hero in the last 30 days, plus 100 lifetime wins on that hero

Leaderboards are regional, covering North America, South America, Europe, Asia and Oceania, and display the top 1,000 players per region.

Ranked Hub

The Ranked Hub is located in the hideout and contains current and past season information, global leaderboards, and the player’s Rank History.

History

DateChange
October 10, 2024Ranked Mode added. 11 ranks, weekly badge updates requiring 7 games per week, limited regional hours, 50-game unlock
November 21, 2024Ranked Mode removed and replaced by Skill Rating: a single unified queue with hidden MMR, including hero-specific MMR based on roughly the last 20 games on a hero
July 30, 2026Ranked Mode re-introduced with Standard/Ranked mode split, visible Rank Points, seasons, win-gated entry, solo/duo queues, pre-game hero swap, and 3 hero bans (up from 2)

Sources: Matchmaking Update, Steam News

Accurate as of July 31, 2026. Deadlock is an invite-only playtest and systems change frequently.